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HypnoTP
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@Yugioh_OSRS @OldSchoolRS I mean for us sure but I think if you took the entire playerbase it's not a high % of people doing the CAs for both of those. I think PNM is actually pretty mechanically challenging if anything because you're reacting not memorizing a pattern like most pvm but
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@HypnoTP @OldSchoolRS 300s are still braindead regardless, it’s late game at best, phosani takes practice but it is not as mechanically challenging as most end game bosses
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🌄 Our latest Game Jam ideas are stepping into the light!
🐣 Take a look at the team’s passion projects: customisation, QoL, interface improvements and more.
osrs.game/Game-Jam-VII

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@Yugioh_OSRS @OldSchoolRS I think phosani and expert toa make sense in end game tbh especially if you're talking the CAs themselves are pretty hard to do
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@OldSchoolRS Please move normal tob to end game, dt2 bosses, phosani, Yama and expert toa to late game thanks

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Interface stuff is cool, especially CAs and level ups. Not huge on the teleport map.
The revs cave idea is actually legit horrible lmao pkers haven't wanted to fight each other in 9 years man the wildy is for grieving pvmers and wars no amount of moving things around fixes that
Old School RuneScape@OldSchoolRS
🌄 Our latest Game Jam ideas are stepping into the light! 🐣 Take a look at the team’s passion projects: customisation, QoL, interface improvements and more. osrs.game/Game-Jam-VII
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@LazarkRS @shortdood47 I think Cox is a good example. It wasn't made to be solo-able. But the hp and stuff still scaled down.
We had to figure out unintended mechanics to solo. It's definitely not as easy as a team raid. It's definitely a different experience. It was on accident, but they nailed it
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@HypnoTP @shortdood47 (by "damage≠points" I mean it's not completely linear like at toa and cox. Of course most damage=mvp=more points, but everyone who didn't mvp gets the same points for that room, regardless of if they're using a Scythe or a Whip)
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@LazarkRS @shortdood47 Nah it really ain't that deep man I just don't like when Jagex "scales" things and I enjoy having the flexibility to run a solo if I'm just trying to get 1 in on a work night as opposed to getting teams together
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@HypnoTP @shortdood47 level gear while your teammates have max gear, your personal chance gets run into the ground. This doesn't happen at TOB bc damage≠points. Everyone gets a flat amount of points for participation, so even if u never mvp a room u have a reasonable baseline of points if u don't die
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@shortdood47 People like doing content solo man idk what else to tell ya.
Doing tob as an iron sucks because you get to watch people that already have drops get purples over you constantly.
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@shortdood47 A ton of people disagree man it's obviously an opinion but when half your players play Iron that's clearly not true
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@OSRSChriskies @uwu_aimeee Okay forcing is a generalization. Just like pre-kq change you weren't "forced" to do wildy content you just don't get a dragon pickaxe. But if you want to do things at least semi effectively, and duos are way better than solos, that's all I meant by forced. Not literally imposs
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@HypnoTP @uwu_aimeee My point is, they aren't forcing anything, which is what you said
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@OSRSChriskies @uwu_aimeee You're perfectly fine to have that opinion and I completely disagree. They've added solo game modes and even a large chunk of the main community enjoy solo content more these days.
As long as you can accept I can read I just didn't like what I read😂😂
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@HypnoTP @uwu_aimeee To be honest I hope they make it way worse to solo than teaming, its an MMO and they should reward people for doing stuff together, if you wanna solo then accept either a more difficult challenge or worse loot per hour
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@OSRSChriskies @uwu_aimeee I haven't seen that but even if it took years and max gear for us to get there. If they design it correctly that's fine but after TOA I'm concerned. As long as it's not 2.5-3x worse then that's what I'm asking for. I just don't trust jagex when they use the world scale lol
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@HypnoTP @uwu_aimeee That is just false, Tob is not inefficient at all to solo in 2026, afaik its very similar to 5/4 man in terms of money per hour, albeit harder.
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@OSRSChriskies @uwu_aimeee Tob is also solo-able. It's so incredibly inefficient to do though because it doesn't scale below 3.
I don't mind it being harder or even slightly less purples/hr, like cox/toa.
But if its a scaling mechanic, and you assume it takes 2.5-3x longer to solo, I think that's bad.
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@HypnoTP @uwu_aimeee You said they are forcing group content, when they clearly stated it'll be soloable ?
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@OSRSChriskies @uwu_aimeee I read. And I replied to her already explaining. No need for the random insult
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@HypnoTP Players will be able to solo the raid, though our current plan (subject to change) is for the raid to scale between 2 and 8 players, meaning solo clears will be possible but difficult.
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@wizardelysian I'm fine with the toa/cox aspect of more purples/hr in teams but tob is still the least completed raid because you need a team of 3 degens to complete
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