3rdSingular

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3rdSingular

@Jiamoby

I’m a solo indie game developer, turning creative ideas into fun gaming experiences. Steam page: https://t.co/6v22IDsmEc

Bergabung Haziran 2019
64 Mengikuti23 Pengikut
3rdSingular
3rdSingular@Jiamoby·
Sometimes vibe coding feels like I'm the assistant and the code agent is the boss.
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3rdSingular
3rdSingular@Jiamoby·
You didn’t fail. You just reached the part where the story takes over. #indiegame #indiedev #ゲーム
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3rdSingular
3rdSingular@Jiamoby·
This is the game’s opening scene, set inside a burning house. The fire effects look pretty solid. #indiegame #indiedev #ゲーム
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3rdSingular
3rdSingular@Jiamoby·
Two major parts of the game have been brought together. More pieces will be added soon. #indiegame #indiedev #ゲーム
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3rdSingular
3rdSingular@Jiamoby·
Dungeon switching is done. The vineyard, the dark woods, each now exists as a place you can step into. The world finally feels connected. #indiegame #indiedev #ゲーム
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Latiencur
Latiencur@Latiencur·
@Jiamoby a really cool room for teleportation🔥🔥🔥
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3rdSingular
3rdSingular@Jiamoby·
Finally refactored the codebase! Reworked how game state is managed and streamlined data flow between real-time logic and delayed rendering. In one sentence: Present is where you are, future bears your changes, past is what you perceive. #indiegame #indiedev #ゲーム pic.twitter.com/ZAFI5fLyNW
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3rdSingular
3rdSingular@Jiamoby·
Godot has await, but no Promise. Methods can be awaited, yet there is no completion semantics. This is quite confusing. The emergent best practice becomes: await signals, not methods. That’s not design. That’s survival.
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3rdSingular
3rdSingular@Jiamoby·
I’m restructuring the project around an MVVM-like pattern in Godot: Nodes act as ViewModels, game state is the Model, and rendering is handled by the engine. Signals push changes to the state, and the process loop syncs state back to Nodes. #indiegame #indiedev #ゲーム
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3rdSingular
3rdSingular@Jiamoby·
Tried a burn-away effect for a consumable card. Looks okay overall, but there’s this tiny “something’s not right” vibe I can’t shake. #indiegame #indiedev #ゲーム
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Vishal | Game Dev & Web3
Vishal | Game Dev & Web3@vishalweb3dev·
@Jiamoby Yeah, pretty engaging and cool turn-based combat system. I love the art style and enemy animation too. You are going well!! What engine are you using?
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3rdSingular
3rdSingular@Jiamoby·
Here’s an early look at a combat scene. It’s not complete yet, but you can already feel the overall vibe and I’m really happy with how it’s turning out! #indiegame #indiedev #ゲーム
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