🎶Matrix🎶HYTALE PARTNER

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🎶Matrix🎶HYTALE PARTNER

🎶Matrix🎶HYTALE PARTNER

@MatrixOvershock

Broadcaster with emphasis on building games - PositiveAF - Crafty Dude - Glitch Wizard - HYTALE CODE: MatrixOS ✌️❤🎶 [email protected]

Colorado Bergabung Haziran 2014
1.3K Mengikuti831 Pengikut
🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
@McDonalds tried the big arch. Gotta say it tasted like how a modern mcdonalds looks. Depressing. You gotta do better. No wonder the ceo was afraid to chew it. Rating it below the big mac.
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Simon
Simon@Simon_Hypixel·
As we keep weekly updates rolling in Early Access for Hytale, we're also working in parallel on larger content updates, delivered as chapters, that will slowly unfold the Cursebreaker story arc. When it reaches the final chapter, Orbis will be within reach and the game will be fully released! If you've been playing the Exploration Mode, you've probably noticed that the curse is quiet at the moment. That will change as the first chapter begins, and you'll need to make difficult choices that carry lasting consequences for the world around you, and yourself. Keep in mind, we're not going deep on narrative for Early Access, however, the Cursebreaker arc is how you'll see the game progress, chapter by chapter. It's a journey we share with the community, and when it's done, it becomes a memory for those who were there. Hytale has a lot of potential, and that's a responsibility we don't take lightly. We're bringing in the right people and we can finally just focus on making a great game. No funding concerns, fully independent. All that's left is to work hard, have fun and keep engaging with our amazing community.
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Simon
Simon@Simon_Hypixel·
I want to take a moment to talk about where the game is right now, and where it is going! First, we should not compare Hytale today to what it currently offers versus where we expect it to be in the long term. What you're playing right now is just the start of our long journey, and pretty much all aspects of the game need major work. A few months ago, I said the game wasn't good enough, and I still mean it. I'm incredibly grateful for the game's success right now, and for how many of you see its potential. Honestly, I did not expect such a positive reaction across the board. That support is real, and it matters. But we need to stay disciplined and focused. The real danger at this stage would be to chase short-term satisfaction and lose sight of the long-term health of the game. We could very easily add more progression systems for the sake of progression. More loot, dungeons, boss fights, talent trees, new weapons, armors, ores, and much more. Sure, we could throw those in within a few weeks. However, that would be the easy road, and it would distract us from building the foundation we need for the systems that matter. Hytale is meant to be a forever game, and we are building it that way. Trust me, I'm a big fan of these features and want to work on them ASAP, but I must be patient and focus on executing the long-term vision. That being said, our dev approach is pretty unique, and I know it can feel weird at times and feel like it contradicts the long-term focus, but it's somewhat both calculated and fun. A lot of features go out in a V1 state, half-baked on purpose, so you and the modding community can mess with them and show us what is good and what needs work. Take the Necromancy Grimoire, for example. When it first dropped, people were unsure what it was for and why it felt so limited. Two weeks later, in the most recent pre-release, you can already see it getting better. That is intentional. Those early versions help us experiment with magic and set up the groundwork for things like summoning allies in future major updates. The feature might not be polished, but its bones (no pun intended!) are there. Similar to fire spread and the flamethrower coming to Creative Mode this week. It may feel raw, but your feedback and playtesting will shape it. We do this so we can keep updates coming quickly and refine these systems before they are cemented into the core of the game. Our focus right now is spot on: core game mechanics, quality of life, and everything needed to support the game's future... plus some fun stuff, of course! We need these basics solid to get the ground ready for Adventure Mode and, soon, begin the Cursebreaker story arc via Exploration Mode. Behind the scenes, production is moving very well. We are a lean team with limited management, and yet, everyone is clear on the path forward and motivated by what we are doing. Seeing what you all make with the modding tools so far has been one of the most motivating parts of development! Early Access has exceeded expectations and has given us runway beyond what we need to reach full release. That means we can accelerate, take risks, and invest in long-term systems. We'll be opening up job roles soon, and I fully expect many of the people who help shape Hytale in the future will come from the Hytale community you're building right now. If you are a modder reading this, here is the real call to action: get your hands dirty with the tools while they are still forming. Break the things that need breaking. Show us what works, what doesn't, and what the game could be once these early systems evolve. Your experimentation is actually shaping Hytale. You're not just playing the game, you're helping make it. We will have announcements soon about how you can join the team and get more formally involved. But if you want to help shape the long-term direction of the game, start by building in it now.
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🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
@Simon_Hypixel being able to see all of the anchor points, or even just the one of the highlighted entity would be great. Another thing would be metal bricks for the ores we have. As a builder, i need options. We have lots of metals that dont have bricks or slabs for em.
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🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
@Simon_Hypixel Entity tool. Either let us see they anchor light up when we highlight an object, or, make a button so we can turn on all invisible anchors. Unless im missing something, when you rotate an entity, the anchor does not rotate. trying to find 1 anchor in a pile of many is hard.
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Simon
Simon@Simon_Hypixel·
What small features or quality-of-life improvements would you like us to add to Hytale in the short term? I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do! That said, I am curious to see what you think should be the highest priority!
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Hytale
Hytale@Hytale·
We are pleased to announce a special collaboration with a core member of the Hytale modding community - @Kaupenjoe! Working closely with modders, gathering feedback and suggestions from the Hytale community, he will serve as our official Modding Ambassador to help us capture requests that will feed directly into our work backlog to improve Hytale modding! Expect regular streams, tutorials and AMAs from him on anything modding-related in Hytale on his YouTube channel. He'll also set up a dedicated Trello board for community requests to ensure feedback and ideas are managed effectively. While not every request can be implemented, this ensures feedback is seen, discussed, and prioritized transparently. This will lead to more direct communication, clearer priorities, and community-driven improvements to our modding tools! We expect this partnership to be a great benefit for our community, and we look forward to working more closely with Kaupenjoe and the community. Please join us in welcoming Kaupenjoe as our official Modding Ambassador!
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🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
@Simon_Hypixel I am in love with the entity tool. but when you start rotating objects its gets a little wonky trying to remember where anchor points are. Is there a way we can make it so the anchor point glows when highlighting an entity? This simple addition would be so helpful!
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🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
@Simon_Hypixel Again! Thank you for the Entity tool! This tool has some amazing potential to it! Created a potion vending machine and a plushie claw machine! My server is also loving the asset save feature. You have given us the keys to the Lamborghini so to say.
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🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
@Simon_Hypixel Working with the entity tool, and while i am in true love with it, I notice that when moving an object we cant use arrows to fine tune it into place. would there be a way to code it so we would have the arrows plus pg up & pg gown for fine tuning?
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🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
@JoeyThaGamer Hytale streamer here. it do be rough. doesn't help im a builder. I do enjoy exploration mode but having so many amazing tools under creative mode is amazing. I love to show people how to use the selection to and asset save! Can make some amazing things! Much like this trash can!
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Simon
Simon@Simon_Hypixel·
Hytale Hotfixes Jan 27, 2026 Updated few hours ago, busy day and didn’t get to post here when it went live! hytale.com/news/2026/1/ho… See impact of performance improvement across all players in these graphs, you can see when the hotfixes went live. More fixes and features coming up in the coming days.
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🎶Matrix🎶HYTALE PARTNER
🎶Matrix🎶HYTALE PARTNER@MatrixOvershock·
Who says @Hytale needs to be rustic!? Ive been working on more modern / city themed stuff and check out my dumpster! ITS NASTY! But from garbage comes paradise. Even a little snails wants in on the heap! #hytale #HytalePartner
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