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GrimDoe
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GrimDoe
@OfflineConsole
Offline Consal Development - Developing Offline Gaming Enhancements for PS3,PS4 & PS5 YouTube Link: https://t.co/kzl3qHK4Ei
OCD1337 Bergabung Aralık 2020
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🤯 How To Find Entity Lists
🧠 Learn the essential memory analysis technique to locate and reverse engineer a game's Entity List, the foundational structure containing pointers to all objects and players in the game world
👉 youtu.be/oXlOboQURy0

YouTube
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@Charlie1968741 @aa838017 @StretchEcho @gezine_dev Right but to be honest on a Pro
And Only on a Pro
It would be the best thing because of PSSR 2
But I would lock it down on 13.00
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@aa838017 @StretchEcho @gezine_dev You knowing that there is a new Jailbreak coming for 12.0 and you updated your PS5? 🙃
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@StretchEcho @gezine_dev I updated from 11:60 to 13:00 and bought a Star Wars game from the PS store, and I think I did the worst thing in my life 😭
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@aa838017 @StretchEcho @gezine_dev Na you did good
Just stay on that
Plus if you have a PS5 Pro
You did the absolute best thing
You just got to be a little patient.
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CUSA00158 (USA) vs CUSA00327 (EUROPE)
github.com/fail0verflow/p…
European versions have a different CUSA, but this is just a ps4 userland, therefore owning this game right now doesn't guarantee you any kind of exploit. Let that be very clear with this. So buy it at your own risk




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PS5 11.60 Debug settings and bdjb unpatch in action. Thanks @egycnq @gezine_dev @StretchEcho and anyone else involved.
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Quick update on the port we’ve been working on:
Just like my journey with Lua Lapse, I’m really excited to be part of this project. Porting Poops to PS5 is my first contribution to the PS5 community still running tests, but once everything is done we’re aiming to have a jailbreak working on PS5 up to 12.00.

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@master_s9 O Hell No"
I would just get it off the PSN for $10 Bucks !
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Mark Cerny:
"Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling (to avoid confusion, I'll use the new names today rather than FSR4).
FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms.
Great questions, particularly considering that FSR Frame Generation is technology that was co-developed between SIE and AMD, we're intimately familiar with it. All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!"

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This shouldn’t be possible on a console…
PS5 backups now behave like a smart system.
PS5 Vault:
• scans your entire library with cover art + metadata
• auto-resumes interrupted transfers
• skips already copied files (no re-transfer)
• detects your PS5 automatically over network
• lets you transfer ONLY missing games
→ no duplicates
→ no wasted bandwidth
→ no starting over
You’re not managing files anymore.
You’re managing a full game library.

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