PhysicsIsFun

2 posts

PhysicsIsFun

PhysicsIsFun

@PhysicsIsFun5

Bergabung Ekim 2020
0 Mengikuti5 Pengikut
PhysicsIsFun
PhysicsIsFun@PhysicsIsFun5·
@VehiclePhysics @vuchithien95 @VVaryvdin This is actually very simple - it all depends on the definition of zero displacement. We are free to choose any definition we like as long as we correct for that with an appropriate constant.
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Vehicle Physics
Vehicle Physics@VehiclePhysics·
Testing an Unity build with writable WheelCollider.sprungMass. Just forcing mSprungMass=0 and mMaxDroop=0 in PhysX provides EXACTLY the expected realistic suspension forces in ANY situation. #vppdev #unity3d #physx #indiedev #gamedev
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