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Upstream Arcade
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Upstream Arcade
@UpstreamArcade
We make games! Wishlist Echobreaker - A lightning-fast precision speedrunner⚡ Previous Games: Hellboy: Web of Wyrd | West of Dead | Deadbeat Heroes
United Kingdom Bergabung Mayıs 2015
766 Mengikuti1.3K Pengikut

Wishlist Echobreaker now on Steam! ⚡
store.steampowered.com/app/4383700/Ec…
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Wishlist Echobreaker Now:
store.steampowered.com/app/4383700/Ec…
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Some fantastic VFXs created by Stevie.
Here's how we used VFX to swoosh up the basic attacks on #echobreaker #gamedev #vfx
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Paddy: Here’s an image of the playable character that will form the basis of our KeyArt.
The idea is to convey the speed and agility of our character zipping along!
#conceptart #indiedev #gamedev #EchoBreaker

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Paddy: It's confirmed, we DO colour in for a living…
We wanted our playable character to stand out so here are some eye catching colour swatches for the suit.
#conceptart #indiedev #gamedev #EchoBreaker

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Paddy:We wanted the Hero design to feel like there was obviously a human inside the suit. It had to look fast and nimble, unique and readable
Have overly long helmets been done before? Possibly. but we think there’s room for something special in #EchoBreaker #conceptart #gamedev


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Paddy: Time to get the crayons out!
Iterating quickly between scribbles and box meshes in-game we started to evolve the look of #EchoBreaker 's playable character.
#indiedev #gamedev #conceptart


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My dad’s faster than your dad because he knows how to take shortcuts in #EchoBreaker
#indiegame #indiedev
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Adam:
Here's some of the 'gymnasium' level that was built to prove out the wall running for #EchoBreaker.
for #indiedev #gameplaycode #gamedev people I'll go into some of the details (1/3)
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Paddy: Hello all. Here are some early WIP concepts for Tech. We were inspired by the designs and forms of product and tech design in the late 90’s/early 2000s.
For the #gamedev #indiedev #conceptart #gameart deeper dive, please read on (1/4)

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Here's the up to date version of the movement in EchoBreaker!
"You can tell how important it was to maintain momentum, allowing the player to be expressive with how they move and launch themselves around."
#gamedev #indiedev #indiegame
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