devwork

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devwork

devwork

@devworkgg

the quiet town where everything ships. on solana. HguLe83rBKikYCSzWLb9UfgztB6nefiQoru352TVpump

90 seconds end to end Bergabung Temmuz 2026
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devwork
devwork@devworkgg·
You can now buy ramen food inside DevWork to boost your energy. 🍜⚡ Fuel up, complete more quests, and keep pushing your dev progress through the town. Next up: $devwork Marketplace. Soon, players will be able to buy and sell dev items, trade resources, and build their own economy inside the city. Eat ramen. Gain energy. Do the devwork. Trade the items. The quiet town where everything ships. devwork.gg @solanagaming @toly Psst, are they good devs?
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devwork@devworkgg·
Working on in-game event #1: XP Booster. The update should go live within an hour. We’ll add extra boosts to make the event more rewarding, help players level up faster inside DevWork, and some DEX boost to support visibility on chart.
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devwork@devworkgg·
THE DEVS KEEP SHIPPING 🚢🚢🚢🚢 devwork build 01.003 · shipping log Re-login your account at devwork.gg the town got a dungeon, a reason to log in daily, and a leaderboard to fight over. NEW ✨ ├ 🕳 THE CODE DUNGEON — descend beneath the Bug Cemetery. squash Null Pointers, break Infinite Loops, dodge the Heisenbug, and survive The Production Incident. 5 floors, daily seeded run + free practice mode, loot BIT & gear the deeper you go ├ 🔥 DAILY STREAK — log in every day, climb the reward ladder. day 7 pays BIG (BIT + energy refill). miss a day, start over ├ 🏆 WEEKLY LEADERBOARD — four boards: top Shippers, Earners, Stakers & Divers. medals for the top 3, resets every Monday. climb or stay anonymous └ ⚡ LAUNCH-DAY XP RUSH (today only!) — everyone who logs in today gets a 5× XP Booster. pop it for 30 minutes of fivefold levels. gone at midnight UTC BALANCED ⚖️ └ your dojo skills now decide how hard you hit in the dungeon — focus/speed/luck all matter UNDER THE HOOD 🔧 ├ repo hardened for contributors — CI, templates, docs (build stays green) └ closed 4 economy exploits before they shipped (no infinite loot farms here) the bugs you buried are waking up. → devwork.gg · $DEVWORK
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devwork@devworkgg·
Phase #3 is moving closer. 🌉 DevWork is bringing the Silicon Valley energy into a walkable dev-town builders, tasks, rewards, and a living world where shipping becomes part of the game. From campus vibes to on-chain progress, the next layer is opening.
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Ricardo@Ric_RTP

Palantir's CEO just exposed Sam Altman and Dario Amodei for robbing every Fortune 500 company. Within two minutes, Alex Karp took the entire frontier AI industry apart on national television. His exact words: "Every single enterprise in this country, these people are LIVID. They are paying for tokens that create no value. These people are stealing the weights and alpha of my business." He literally said the entire frontier AI business model is intellectual property extraction dressed up as a subscription. Then he also destroyed the pricing model with a single question that Silicon Valley still refuses to answer: "If it was so valuable, let's say I can make you $1 billion tomorrow. Wouldn't I say I'll make you $1 billion and I want 30 percent? Why are they charging for tokens if it's so valuable?" That question breaks the industry. If OpenAI and Anthropic's models truly delivered the productivity gains the labs claim, they would take equity or a share of the profit they generate. They would not sell access by the million tokens. Token pricing is itself the CONFESSION that the product cannot produce reliable value at scale. If it did, they would price for the value. But they price for the compute because that is what they are actually selling. Karp went even further... He called the entire arrangement "a wealth tax that does not help the poor. It just punishes." American businesses are transferring the alpha of their operations, meaning the workflows, the customer data, the strategy memos, the internal models that make them competitive, directly into the training pipelines of a handful of Silicon Valley labs. Once those labs retrain, the customer's own edge becomes the next enterprise product sold back to their competitors. And the part the AI industry does not want anyone thinking about: Every enterprise running its confidential documents, its customer conversations, and its financial models through a frontier model is potentially teaching that model HOW to replace them. The vendor collects the token fee AND the compounding intelligence about that customer's business. That is the mechanism. And that is why Karp used the word "stealing." He claims this is why every executive he meets is furious in private and silent in public. Nobody wants to be the CEO who called out the labs and then discovered their next competitor was built on their own leaked workflows. The entire AI industry has been priced for perfection on one assumption: That frontier labs produce durable, defensible value that justifies infinite compute spend. But Karp just told us that the customers do not believe that assumption anymore. They believe they are being taxed without benefit, watched without consent, and copied without recourse. The moment enterprises stop believing, the whole valuation stack shakes.

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devwork@devworkgg·
One of the quests that boosts your level is Deploy Run. ⚡️ You must carry a package to specific locations before the timer runs out. Move fast. Deliver the package. Complete the quest. Boost your level. $devwork every task pushes your dev journey forward. devwork.gg
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devwork@devworkgg·
Welcome to devclub the ops and shipping draft zone. This is the community where we drop stuff around: Bug finding Game tips Events Ops, build phases, and running commits Devwork things
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devwork@devworkgg·
Bugs are getting fixed, patches are moving, quests are improving, and the play-to-earn layer is starting to take shape. Now join the DevWork X Community and stay close to the town: x.com/i/communities/…
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devwork@devworkgg·
Upcoming new commits 🧑‍💻
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Cy𝕭er₿ULK
Cy𝕭er₿ULK@cyberbulk911·
One last thing who's behind the town. devwork isn't built by strangers guessing at product. One of its devs is part of the Abeto messenger project, and it shows: the same instinct for warm, human-first software that shaped Abeto is why this world feels lived-in instead of assembled. The art is a tribute. The build quality is the receipt.
Cy𝕭er₿ULK tweet mediaCy𝕭er₿ULK tweet media
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Cy𝕭er₿ULK
Cy𝕭er₿ULK@cyberbulk911·
The devwork Thesis How to play — and how to actually become a dev The premise: most web3 games ask you to speculate. devwork asks you to show up. This is a town where value isn't printed, airdropped, or farmed from thin air — it's earned the way developers earn everything: one shipped ticket at a time. To play devwork is to build a career inside a tiny planet. Here's how you do it. 1. Arrive connect and become someone You enter one of two ways. Spectate as a ghost and drift the town core for free good for a look, but you can't build anything. Or log in as a dev: connect a Solana wallet, make an avatar, and put your name over your head dev/you. That name is your identity in a live, multiplayer town where other real players are working alongside you. The moment you walk in, the whole town's feed announces it. You are now a resident. Everything after this is your climb. If you're early, this step pays forever. The first 70 wallets to ever enter become Founders — permanent extra energy, exclusive gear no shop will sell, and a boost to every skill. You don't grind for it. You just have to be here first. 2. Work the loop that runs everything The heart of devwork is a loop every developer already knows: play → earn → spend → grow → repeat. You work by shipping. Open the task board and there are hundreds of tickets a day bugfixes, deploys, reviews, refactors. Take quests at The Studio, run jobs off the job board, chase buried treasure. Each one costs energy and pays Commits and XP, and some drop BIT. The skill is in the timing. Crunch Time opens every four hours a fifteen-minute window where every task pays double XP and bonus BIT. The devs who plan their day around those windows compound faster than the ones who don't. This is the first lesson of the town: anyone can work, but the good ones work when it counts. 3. Manage energy is your real budget You can't grind forever. Sprinting drains energy; resting, sitting, and soaking at the GPU Onsen restore it. When you run dry, you buy a meal, or you buy an energy pack with real SOL. This is deliberate. Energy is the town's honest bottleneck it turns "how much do you want it" into a resource you actually manage. Learn your own rhythm and you'll out-ship people with twice your level. 4. Learn skills are the multiplier Raw grinding has a ceiling. To break it, go to the Code Dojo and choose a path: backend, devops, smart contract, frontend, or AI. Pay tuition, pass the exam, and earn permanent stat boosts that make every future task faster. Stack enough gear and levels and you cross into Super Developer — golden ink, the town knows you on sight. The thesis here is compounding: you don't just earn tokens, you earn the ability to earn tokens faster. That's a career, not a grind. 5. Own turn earnings into a footprint Once you have BIT flowing, you stop being a visitor and start being a landowner. Claim a lot and build your HQ a founder's camp that grows into a production house, rendered in the world for every player who walks past. Home gives you real advantages: faster work nearby, better regen. Now the town isn't a place you visit — it's a place with your name on a building. 6. Govern stake your conviction The final tier is belief made visible. Stake $DEVWORK to climb from Resident → Citizen → Founder. Each tier unlocks gated districts, better job pay, stall rights, and eventually a vote at Town Hall on how the community pool is spent. Staking isn't yield-chasing; it's declaring you're here for the long build and being rewarded with a say in it. The economic thesis: why it holds One rule anchors the entire town: the game never mints. Every token is earned, sunk, or sealed never conjured. SOL flows in through real sinks (energy, gear, tuition) straight to the treasury. BIT circulates as game credit. And every spend pays a 5% town tax 3% to the community pool, 1% burned onto the Bug Cemetery gravestone, 1% to the treasury. Value doesn't leak; it circulates and compounds. In a market full of games where the token is the product, here the token is the fuel and the product is a place you'd want to be even if the chart didn't exist. The whole thesis, in one line Don't trade the town. Move into it. Show up daily, work the crunch windows, spend energy wisely, train a skill, buy a house, stake your belief. That's not a strategy for beating a game it's a career inside one. The devs who understand that early won't just hold $DEVWORK. They'll be devwork. → devwork.gg @devworkgg pump.fun/coin/$devwork
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devwork@devworkgg·
🧑‍💻🧑‍💻🧑‍💻
Cy𝕭er₿ULK@cyberbulk911

The devwork Thesis How to play — and how to actually become a dev The premise: most web3 games ask you to speculate. devwork asks you to show up. This is a town where value isn't printed, airdropped, or farmed from thin air — it's earned the way developers earn everything: one shipped ticket at a time. To play devwork is to build a career inside a tiny planet. Here's how you do it. 1. Arrive connect and become someone You enter one of two ways. Spectate as a ghost and drift the town core for free good for a look, but you can't build anything. Or log in as a dev: connect a Solana wallet, make an avatar, and put your name over your head dev/you. That name is your identity in a live, multiplayer town where other real players are working alongside you. The moment you walk in, the whole town's feed announces it. You are now a resident. Everything after this is your climb. If you're early, this step pays forever. The first 70 wallets to ever enter become Founders — permanent extra energy, exclusive gear no shop will sell, and a boost to every skill. You don't grind for it. You just have to be here first. 2. Work the loop that runs everything The heart of devwork is a loop every developer already knows: play → earn → spend → grow → repeat. You work by shipping. Open the task board and there are hundreds of tickets a day bugfixes, deploys, reviews, refactors. Take quests at The Studio, run jobs off the job board, chase buried treasure. Each one costs energy and pays Commits and XP, and some drop BIT. The skill is in the timing. Crunch Time opens every four hours a fifteen-minute window where every task pays double XP and bonus BIT. The devs who plan their day around those windows compound faster than the ones who don't. This is the first lesson of the town: anyone can work, but the good ones work when it counts. 3. Manage energy is your real budget You can't grind forever. Sprinting drains energy; resting, sitting, and soaking at the GPU Onsen restore it. When you run dry, you buy a meal, or you buy an energy pack with real SOL. This is deliberate. Energy is the town's honest bottleneck it turns "how much do you want it" into a resource you actually manage. Learn your own rhythm and you'll out-ship people with twice your level. 4. Learn skills are the multiplier Raw grinding has a ceiling. To break it, go to the Code Dojo and choose a path: backend, devops, smart contract, frontend, or AI. Pay tuition, pass the exam, and earn permanent stat boosts that make every future task faster. Stack enough gear and levels and you cross into Super Developer — golden ink, the town knows you on sight. The thesis here is compounding: you don't just earn tokens, you earn the ability to earn tokens faster. That's a career, not a grind. 5. Own turn earnings into a footprint Once you have BIT flowing, you stop being a visitor and start being a landowner. Claim a lot and build your HQ a founder's camp that grows into a production house, rendered in the world for every player who walks past. Home gives you real advantages: faster work nearby, better regen. Now the town isn't a place you visit — it's a place with your name on a building. 6. Govern stake your conviction The final tier is belief made visible. Stake $DEVWORK to climb from Resident → Citizen → Founder. Each tier unlocks gated districts, better job pay, stall rights, and eventually a vote at Town Hall on how the community pool is spent. Staking isn't yield-chasing; it's declaring you're here for the long build and being rewarded with a say in it. The economic thesis: why it holds One rule anchors the entire town: the game never mints. Every token is earned, sunk, or sealed never conjured. SOL flows in through real sinks (energy, gear, tuition) straight to the treasury. BIT circulates as game credit. And every spend pays a 5% town tax 3% to the community pool, 1% burned onto the Bug Cemetery gravestone, 1% to the treasury. Value doesn't leak; it circulates and compounds. In a market full of games where the token is the product, here the token is the fuel and the product is a place you'd want to be even if the chart didn't exist. The whole thesis, in one line Don't trade the town. Move into it. Show up daily, work the crunch windows, spend energy wisely, train a skill, buy a house, stake your belief. That's not a strategy for beating a game it's a career inside one. The devs who understand that early won't just hold $DEVWORK. They'll be devwork. → devwork.gg @devworkgg pump.fun/coin/$devwork

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devwork@devworkgg·
Crunch Time is live. ⚡ Every 4 hours, the town flips into a short reward window: 2× XP, bonus BIT, 15 minutes only. Show up fast, clear tasks, stack progress, and make the most out of every cycle.
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devwork@devworkgg·
DevWork updates have been shipped. 🏙️💻 The town is getting cleaner, faster, and more playable each patch. Latest product updates: 🛠️ Bug fixes Core gameplay issues are being cleaned up so the city loop feels smoother. 🎯 Quest improvements Players can start completing tasks, spending energy, and progressing through the town. 🛒 Item shop updates More item flows are being prepared for upgrades, skillsets, and better dev progression. 💰 Play-to-earn layer Quest rewards, task completion, and player activity are being connected into the reward loop. 👛 Wallet integration Wallet-based actions are being worked into the product for better Web3 gameplay. 🏆 Weekly rank system Active players will be able to compete through tasks and earn from future pool rewards. HguLe83rBKikYCSzWLb9UfgztB6nefiQoru352TVpump Dev is doing the $devwork. Players do the quests. Holders do the bagwork. devwork.gg
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devwork@devworkgg·
dev log, end of day: fixed things nobody asked about, rebalanced things everybody felt, and watched two strangers chat on main street for ten minutes. that last one is the whole point. ps: get ready for massive things on tomorrow !
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devwork@devworkgg·
DAY 3 PLANS - THE CIVIC QUARTER (build 01.004) a new district rises overnight — and the token gets its deepest utility yet. 🏛 Civic Quarter district — Town Hall, Code Dojo and the Founder Lounge, hand-inked like the rest of town, with new NPCs and new roads on the map 📈 staking tiers go live — stake to climb: Visitor → Resident (1k) → Citizen (10k) → Founder (100k). tiers unlock job-board priority & pay bonuses, stall rights, gated lounges and governance seats. 3-day unstake cooldown — commitment is visible 🏦 Town Hall screens — the town pool balance, weekly epoch countdown, your projected share, the full tax ledger, and the burn count carved on the Bug Cemetery gravestone. the 5% split (3% pool / 1% burn / 1% treasury) becomes something you can stand in front of 🥋 Code Dojo opens — 5 skill paths (backend, devops, smart contract, frontend, AI) × 3 tiers. pay tuition in BIT, pass a 90-second code exam, earn permanent stat boosts that make every future task faster 💼 the job board — NPC contracts posted daily at real locations around town: walk there, do the work, get paid in BIT (+5% if you're Resident or above)
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devwork@devworkgg·
DAY 2 PLANS - THE WORKING DAY (build 01.003) the economy's heartbeat: a reason to log in every single day. 📋 240 daily tasks — a fresh board every day at 00:00 UTC: bugfixes, reviews, deploys, docs, refactors, tests, design & devops. every task pays Commits + XP, some drop BIT ⚡ your speed is YOUR stat — task completion scales with level, skills, gear and even where you're standing (working near The Studio pays off) 🔥 crunch time — every 4 hours (00/04/08/12/16/20 UTC) a 15-minute window opens: every task +3 BIT and 2× XP. ship 5 inside the window → +150 BIT bonus. a countdown chip lives on your HUD 📡 the global feed — a live ticker across every screen in town: who started what, who shipped what. the town becomes loud 💱 BIT exchange opens — swap SOL for BIT (4 packs, up to +30% bonus), wallet-signed, straight to the treasury.
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devwork@devworkgg·
how value moves in devwork, in one picture: ◎ SOL enters through real sinks straight to treasury ⬢ you earn by playing, not by waiting 🔥 every spend pays the town: pool / burn / treasury 🏆 first 70 wallets ride the wheel forever
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devwork@devworkgg·
Yo Ansem, this is why we need DevWork. Solana memes win when the market shows real attention: volume, holders, socials, and a community willing to bagwork. Early buyers looking for exit liquidity don’t build culture. DevWork gives people something real to rally around: live game, quests, items, rankings, rewards, wallet integration, and devs shipping patches.Not just noise. Playable culture. HguLe83rBKikYCSzWLb9UfgztB6nefiQoru352TVpump $devwork the quiet town where everything ships. devwork.gg
Ansem 🐂🀄️@blknoiz06

let me explain reasoning to this, if i bought some memes on solana, those memes already have existing holders & ppl are already buying memes, the ones that will do the best the market will show you with their attention on socials, volume, holder count, etc etc, you dont want to be following what i say you want to be following what the market is saying, memes dont trade well based off one person they trade well when theres a large community of ppl who just topblast w/ whatever $$$ they're willing to lose & then just bagwork, doesnt work when the early buyers are just looking to exit on any extra attention

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devwork@devworkgg·
Small update for $devwork 🏙️💻 Dev sold a small portion to help fund the game prize pool and support the next product cycle. Upcoming updates will add more competitive features, including weekly rankings, task-based rewards, and pool prize mechanics for active players. Fees are starting to flow too. Those fees are planned to be used for buybacks as the town economy grows. Dev is doing the $devwork. Players do the quests. Holders do the bagwork. Quiet town. Real product. Everything ships. devwork.gg
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devwork@devworkgg·
💯💯 Dev is pushing new code on Git. Patch updates are expected soon, including deeper play-to-earn mechanics, wallet integration, item flows, quest rewards, and smoother in-game progression. More commits. More patches. More product shipped. Dev is doing the $devwork. Holders can start the bagwork.
Cy𝕭er₿ULK@cyberbulk911

yugee. called at 10k. enjoy. Aim higher 1M.

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