Philippe
38.5K posts

Philippe
@dspe
✈️ Love to travel 📷 Canon 70D | Dji Mavic Pro | Iphone Xs | IG profile:




Even with the scale of the codebase, we are still progressing at a very fast pace, 100% developing with agentic coding. -> No code was written So, with GPT5.3-Codex(high) + Opus 4.6 Agents Team, we now have: ✅ Game is playable for 1 hour+ ✅ Minimap ✅ New top bar UI ✅ "Zombies Per Minute" flame counter (à la Balatro) for very satisfying effects when you annihilate thousands of zombies per minute ✅ Player have a gun and can shoot (Tab to activate) ✅ In-game changelog ✅ Voice Alerts "Oh no! Zombies are coming from ALL directions!" ✅ Health bars on damaged buildings ✅ Still staggering way above 60fps even late into the game (10000s of items, 10000s of zombies) in a WEB browser! ✅ 70+ quality of life, bugs and perf commits in 24 hours And it's such a pleasure to develop and play!:) Next up: - Tutorial / Story - Start menu - WebGPU experiment - Electron - Steam store How far can we go?





🤯Okay Codex 5.3 "just" added economy to the game. So you can now dump iron ⚫️and copper 🟤 ingots into a collector. Use that money to build more useful stuff! Next... the best par of the game: 🧟♂️Zombies🧟♂️ Will your factory grow fast enough to overcome the growing horde?














⚠️ Attention HAOS 17 (Home Assistant OS) ne supporte plus Raspberry Pi 2, Pi 3/4 (32 bit) github.com/home-assistant…




