Mefrius

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Mefrius

Mefrius

@mefrius

19 y.o. - chaotic artistic person I use Godot Engine and Krita

Bagel Planet Bergabung Mayıs 2020
300 Mengikuti54 Pengikut
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Kmitt
Kmitt@kmitt91·
Global shaders are fun✨ Super handy when you want to quickly tweak large parts of a scene without touching every asset individually. #GodotEngine #GameDev #Shaders
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Nodragem
Nodragem@Nodragem·
Testing the full level creation workflow I am trying to put together with #GodotEngine. I added a new feature to add grass and rocks at the bottom the cliffs (see end of video). I am thinking to add terrain blending next.
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Mefrius
Mefrius@mefrius·
Damn, that episode of Digital Circus left me speechless... wow
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FR3NKD Dev
FR3NKD Dev@FR3NKD_DEV·
"Godots" Launcher. From now on I refuse to live without this! (1/2)
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Sean
Sean@Sean_Hinris·
Day & night cycle. Still figuring out how to transition the skybox smoothly, but I'm happy with the progress so far. #GodotEngine #Godot #Gamedev
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Foyezes
Foyezes@Foyezes·
Procedural mask generator based on world position, world normal & triplanar textures. Using height, AO and normal map to generate highly controllable masks #GodotEngine
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HighGame_Def²
HighGame_Def²@HighGame_Dev·
For my map, I place the props using GeoNodes, export them as JSON, then Godot reads the coordinates and builds the meshes with their different LODs/Shaders and collisions using custom resources. (I also have an option to bake the occlusion culling for buildings) #Godot #indiedev
HighGame_Def² tweet media
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Foyezes
Foyezes@Foyezes·
Detail blending with distance fade #GodotEngine
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FR3NKD
FR3NKD@FR3NKD·
Ducks. A Godot RTX Demo:
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FR3NKD
FR3NKD@FR3NKD·
This is NOT Unreal Engine 5. This is Godot RTX! Running at 60FPS+ on a base 4080.
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MR.SOLACE
MR.SOLACE@oopsallsolace·
Since the animation rig works now, I made some quick 6-7 keyframe animations for each action just so the game doesn't scream at me for the missing anims anymore, this alone is starting to transform the project into a GAME finally! #GodotEngine #LegionofHonorGame #indiedev #PSX
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Mefrius
Mefrius@mefrius·
My favorite kind of surprise in programming is when it works first time, while keeping errors in mind as basic expectation, not a an exception
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