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Pokemon, But You Can Kill Them
Being deep in gaming for 3 years, Palworld's success makes me so excited. Here are some details you need to know:
• open-world multiplayer monster-collecting game
• sold 3M copies (~$84M rev, ~$30 each)
• development budget of ~$7M
• #1 top-selling game on Steam atm
• built by an indie gaming studio
• 975K+ concurrent users! (most concurrently played Japanese game ever on Steam)
• ~3 years in development
now let's go a bit deeper...
• studio leans into new tech heavily, CEO is a fan of GenAI & created a game entirely using AI too
• Palworld uses AI in their creation of pets
• CEO also owns a Crypto company named CoinCheck that support NFT's
My thoughts:
• These are anomalies, games can spend 9 figs & 5+ yrs in dev and fail.
• Albeit that, it's ALWAYS great to see indie successes especially at such scale, inspires tens of thousands of people
• Games that lean into a combination of elements that is easy to explain will do really well as most genres get saturated
• Bullish founders that dive deep into new technology. Forget the backlash. Get ready for the future.
Thoughts?

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