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A psychologist recently explained something interesting why 90s kids developed different thinking patterns than Gen Z, largely because of games. Back then, no autosaves, no hints, just three lives. Games like Super Mario Bros. and Prince of Persia taught: fail, restart, keep going you had to earn progress. Games like Tetris and The Legend of Zelda trained maps and patterns, building memory, navigation, and patience. Finish a level turn off the console. No infinite dopamine. Play was social: one couch, one screen, real conflict and cooperation.
Today, games like Fortnite and Roblox are endless, with autosaves and reward systems that keep you playing. They hold attention but don’t train completion the same way. The difference is simple: 90s kids built focus and tolerance for failure, while today’s players are shaped by constant stimulation. What do you think about this?
quote@itsmubashi
Hit me with the harshest reality truth.
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