MOPs

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MOPs

MOPs

@motionoperators

Motion Graphics Operators for SideFX Houdini. https://t.co/cojUIJCYft

Bergabung Mayıs 2018
58 Mengikuti5K Pengikut
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MOPs
MOPs@motionoperators·
For all future MOPs and MOPs+ updates and announcements, please see any of the links here: linktr.ee/motionoperators
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MOPs@motionoperators·
A new build of MOPs Plus is now available! This introduces Infection Falloff 1.1, with a better interface and support for "healing" and reinfection, some improvements to MOPs Typography and Apply Attributes, and more! Details on the changelog: motionoperators.com/changelog/
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MOPs
MOPs@motionoperators·
A new Stable release of MOPs is now available! Lots of bugfixes, nitpicks, UI improvements, and a unit testing module for developers. Details on the Release page: github.com/toadstorm/MOPS…
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Bloom & Glare
Bloom & Glare@BloomGlare·
@motionoperators Houdini isn't playing nice and has been asking to reactivate my MOPs+ license. I have reached the dreaded "too many activations" window, unfortunately. Any way to reset or get around this?
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MOPs
MOPs@motionoperators·
@HoudiniHangout That's a really old one back when Vellum was first released, and probably not the greatest way to go about that effect anymore now that we have a more developed toolset. You still might learn stuff about the guts of Vellum though! Or at least how to bash it into submission.
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MOPs
MOPs@motionoperators·
The Houdini HIVE Horizon talks are now online, including my presentation on MOPs and UX in Houdini. Check them out here: #mops" target="_blank" rel="nofollow noopener">sidefx.com/houdini-hive/h…
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MOPs@motionoperators·
Trying to solve an age-old Houdini problem here. Whenever it's done, I'll release the full toolkit for creating self-installing Houdini packages as open source software. Doing my best to keep making Houdini easier!
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MOPs
MOPs@motionoperators·
I'm going to be presenting at Houdini HIVE in Toronto next month! Hope to see some of you nerds there... sidefx.com/houdini-hive/h…
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MOPs
MOPs@motionoperators·
@Sekani__Solomon just do it sekani, you'd pick it up faster than most
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Sekani
Sekani@Sekani__Solomon·
For folks who have switched over to houdini, how long did it take for you to feel comfortable or competent with the software?
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MOPs
MOPs@motionoperators·
Please note that this discount will not apply if your subscription is paused past the renewal date or is cancelled. Best of luck out there everyone!
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MOPs
MOPs@motionoperators·
Hi MOPs+ Users, I know times are tough for motion designers right now, and every subscription you need for your job can start to add up. To that end I'm applying a 15% discount to all active MOPs+ personal license renewals, effective immediately...
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MOPs@motionoperators·
A new Experimental release of MOPs (1.9.2e) is now available. This fixes a number of minor UX errors and an issue with the MOPs Noise Modifier. Details on the release page: github.com/toadstorm/MOPS…
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MOPs
MOPs@motionoperators·
A new release of MOPs Plus is now available! This adds compatibility with Houdini 20.5 (Python 3.11) and a number of bugfixes and improvements. Details on the release page: motionoperators.com/changelog/
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MOPs
MOPs@motionoperators·
Here's a little post I made about how to drive rigid bodies in Houdini with handmade animation, using constraints (and MOPs): toadstorm.com/blog/?p=1090
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MOPs
MOPs@motionoperators·
A new release of MOPs Plus is now available! This adds MOPs Rig Delay, propagation options to MOPs Rig Spring for better secondary motion, and some improvements to MOPs Velocity Field and MOPs Apply Attributes DOP. Full changelog here: motionoperators.com/changelog/
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MOPs@motionoperators·
A new Experimental release of MOPs is now available! This adds some improvements to Apply Attributes, fixes for MOPs Randomize, and some QoL improvements related to Falloffs and the Spring and Delay modifiers. Details on the release page: github.com/toadstorm/MOPS…
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MOPs
MOPs@motionoperators·
@scknows Any chance you can share your hip file with me so I can see what you're trying to do? henry@motionoperators.com
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Grant Tucker
Grant Tucker@chromaspring·
If I dont use curve toys everything works immediately but I really want to use the rollup feature and im lost at this point
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Grant Tucker
Grant Tucker@chromaspring·
What is the secret to getting Curve Toys to work with @motionoperators Instancer and Vellum because I cant get anything to work
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MOPs
MOPs@motionoperators·
Working on some new features for MOPs+ Rig Spring. This propagates spring forces down joint chains with a delay, allowing for some interesting natural secondary motion that solves quickly, even on very busy skeletons like this one!
GIF
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MOPs
MOPs@motionoperators·
@flight404 this project is insane. how had i not seen this before?
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MOPs me-retweet
entagma
entagma@entagma·
We've been awkwardly silent for the past months. One of the reasons being a master's program we created @TH_Nuernberg. So if you want to have Manu & Mo as professors, work on generative stuff and AI & want to benefit from Germany's low university fees... design-digital-futures.de
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