Topicbird 🤖🐦

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Topicbird 🤖🐦

Topicbird 🤖🐦

@thetopicbird

we make games & playful art // a mess // meshes // unexecutable or unexcusable code. @isipaehr @jaspermeiners current game SHI•RO at @play_shiro 🦊

Berlin, Germany Bergabung Temmuz 2016
244 Mengikuti296 Pengikut
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SHIRO: Midori
SHIRO: Midori@play_shiro·
Here comes our relaxing new iOS game! ✨ #MIDORI tells the story of priest Yoshida, who leaves home to bring back hope to the people of Kyoto. Travel through dark forests to invite the Kami-sama to his shrine. To celebrate, we will raffle 5 Promo Codes between your RTs 💛
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SHIRO: Midori
SHIRO: Midori@play_shiro·
This is what #MIDORI looked like in its early days. The core game mechanic was already there, but everything else changed in the process.
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SHIRO: Midori
SHIRO: Midori@play_shiro·
Only❓more days until the release of our sequel game #MIDORI! Here is a hint ...
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SHIRO: Midori
SHIRO: Midori@play_shiro·
Okay everyone, it's time. Polish your favorite piece of lacquerware and stay tuned as an extraordinarily stylish and challenging game is coming out on iOS soon! We put in a lot of love and effort to bring you #MIDORI, the sequel to SHI•RO. #gamedev #indiedev
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
@reiseirakuka @adamgryu Totally agree. And it's super interesting to construct a narrative by using objects more than dialogue. What is it? How was it altered? In what contexts has it been?
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Reisei Raruka
Reisei Raruka@reiseirakuka·
@thetopicbird @adamgryu Man, i don't know what it is but, the fact that we can interact with the objects by moving them around to see them from front to back, is just...i don't know...satisfying?... Is something undescribable, and more with an environment full of mistery
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
First glimpse into our narrative thriller 🔥🌊🛢️PARADIGM SHELL 🛢️🌊🔥 set on an abandoned oil rig ... ⚠️ we are currently looking for a Publisher 📢 RTs super appreciated #pitchyagame
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
On your way down the rabbit hole of melting architectures you will also have to repair old machinery and understand DIY constructions made by the activist crew. 🧰✨ #CosmicHorror #indiedev
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Topicbird 🤖🐦@thetopicbird·
🕳Parts of the oil rig have been changed by mutating crude oil, creating liquid mirror worlds that are connected to a long lost past.
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
@NedMakesGames Ah I see! Will have another look at that, so much interesting (and confusing) tech to learn about. 🍄
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
In our upcoming game we combine outlines from multiple sources: world depth (red), world normals (green) and the normal map (blue). They make up a mask that shows the brighter colors of the albedo map, creating a subtle effect. #gamedev #shader
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Topicbird 🤖🐦@thetopicbird·
@NedMakesGames Okay, setting the RenderTextureFormat for the depth normals pass to RenderTextureFormat.ARGBFloat seems to fix the banding! ✨
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
@NedMakesGames Do you think it is possible to get non-linear depth in a per-object (non-post-processing) Shader?
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
@NedMakesGames Okay, brightness is simply related to the Camera distance, which makes sense. But the color banding is still more visible in the Game View for some reason.
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
@NedMakesGames Thanks again! By the way, any clue why the depth pass would look smoother (and brighter) in the Scene View than the Game View? This is using your CalculateDepthNormal custom node. (Unity 2021.1)
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Topicbird 🤖🐦
Topicbird 🤖🐦@thetopicbird·
Additionally, the normal map (blue) is only visible in the flat shaded shadows, acting as a stylized ambient occlusion. Providing visual detail through outlines helps us create our unique game aesthetic and makes the environment more readable while playing.
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