connor ullmann

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connor ullmann

connor ullmann

@ullcon

artist & programmer (he/him)

Michigan, US Bergabung Ağustos 2009
745 Mengikuti1.5K Pengikut
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Beastieball
Beastieball@beastieball·
We just released our dream game. BEASTIEBALL is available now on Steam!!!!!!!! A volleyball sports anime RPG where your sports team creatures can become friends... or something else!
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Chevy “look at my dog” Ray
After nearly 2 years of work, the 175 PIXEL FONT MEGAPACK is here! High quality pixel fonts, over 40 families in many different styles. Great for games, websites, videos, and stream overlays! chevyray.itch.io/pixel-font-meg…
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Ryan Clark
Ryan Clark@braceyourselfok·
I feel very fortunate that we had the chance to work with the awesome devs at @RocketRatGames as publisher for @CobaltCoreGame! 🙌 This game is SO GOOD!!!! If you're into deckbuilders you neeeeed to check it out! 👏
Brace Yourself Games@BYG_Vancouver

✨ Today's the day! ✨ Cobalt Core is now available on Steam and #NintendoSwitch! 🔹 strategically dodge attacks, shoot down missiles, and target weak points 🔹Mix and match your crew and their decks, and see how they get along 🔹 untangle the mystery behind the time loops!

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Beastieball
Beastieball@beastieball·
📣ANNOUNCEMENT TRAILER❗ 🏐 Beastieball, a turn-based volleyball RPG where you coach a sports team of Beasties!!! Support us on Kickstarter now :D beastieballgame.com
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connor ullmann
connor ullmann@ullcon·
@javionearth thanks for sharing! that's a fantastic run—I had no idea you could open the inventory to avoid damage from the spinning obstacles 🤯 I still make the odd game or two now and then, but they mostly go unreleased. Definitely have me thinking about doing another zeldalike though 🤔
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Javi
Javi@javionearth·
@ullcon just wanted to express my appreciation for seedling; probably my fav flash game and one of my fav games alltime. i have a lot of fun with quietus and obsolescence as well - you're a talented guy :) would love to see another seedling-esque one day youtube.com/watch?v=b-KgmZ…
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Alec S. // renegadesector bsky social
Something I've been wanting to do a twitter thread on for a while: The way games "Break Down" as you play them.
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connor ullmann
connor ullmann@ullcon·
enjoy one last cat pic before the end ✌️
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connor ullmann@ullcon·
it fell through the cracks in my algorithm ("hmm" is considered a valid word, and this puzzle just happened to have no solutions without it) but that was not explanation enough to make them feel better about breaking their two-month perfect win streak
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connor ullmann
connor ullmann@ullcon·
yesterday's puzzle in my word game required you to consider "hmm" a word in order to find the solution and I got quite the stern call from my parents to explain myself
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connor ullmann
connor ullmann@ullcon·
@NoelFB the variety that came out of a bunch of simple force/distance rules like that is crazy... to think that those simple n^2-body gravity sims people often make early on in their programming career were already like 80% of the way there is just an extra layer of 🤯
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connor ullmann
connor ullmann@ullcon·
I haven't been drawing for a while but felt inspired recently "Mushroom Ronin"
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connor ullmann
connor ullmann@ullcon·
I had a great time playing @cultofthelamb recently and couldn't help but draw up part of the main menu screen after!
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𝙍𝙮𝙖𝙣 𝘿𝙖𝙫𝙞𝙨 🚀🐟
@TomSennett I have this vague design mantra around Lucky Charms. Use procedural "endless" stuff to fill the gaps around more notable, cool, authored things. It's much easier to stretch into practical infinity when you can just put the next amazing secret thing at thisLevel+100.
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connor ullmann
connor ullmann@ullcon·
@NoelFB it's funny that for the first time in years I was thinking about diving into Unity for a 3D project idea since I've at least got a little experience with it... but now it's feeling like a real good time to try learning Godot or something instead
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Alan Hazelden/Draknek & Friends
I'm delighted to announce the Draknek New Voices Puzzle Grant - grants of $20k or $5k for puzzle game creators from under-invested-in groups, including mentorship in collaboration with @games_astra grants.draknek.org Applications open until July 3
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RujiK
RujiK@TheRujiK·
Childhood Dream finished: fully procedural CROSS BREEDING of two monsters. Nothing is pre-rigged. #gamedev #GameMaker
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connor ullmann@ullcon·
check out my new web game AlphaBreak—the goal is to break the word of the day into smaller words using each letter exactly once alphabreak.xyz
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