Post

CodeRed
CodeRed@CodeRed_dev·
"Indie devs are innovators" Also Indie devs :
CodeRed tweet media
Deutsch
183
52
1K
121.6K
Samsung Mobile US
Samsung Mobile US@SamsungMobileUS·
See a fit on your feed that you absolutely need? Don't waste time searching for all the individual pieces. Find the whole look fast using Circle to Search with Google on the new Galaxy S26 Ultra.
English
0
941
5.7K
56M
iDisposable
iDisposable@nightshift_tony·
@CodeRed_dev This is a roguelike. Picking cards to randomise a playthrough does not make a game a roguelike.
iDisposable tweet media
English
9
2
21
2.2K
Digimon World 1
Digimon World 1@digimon_160130·
@CodeRed_dev TBH, Roguelikes are a lot of fun & they seem to find different ways to make the R.L feel different.
English
0
0
0
576
noni y my ordenador el bobo
@CodeRed_dev tormented souls, stardew valley, abiotic factor, balatro, decieve inc, hollow knight,schedule 1, shadows of doubt, subnautica,valheim , white knucle just out of the top of my head
English
2
0
2
267
Ok Dare ReTar
Ok Dare ReTar@ArdicusRet·
@CodeRed_dev What if there was a roguelike fighting game, every move you get/unlock is random but you can always choose a basic kit to begin with
English
7
0
0
865
KwaiOuz
KwaiOuz@KwaiOuzRBXL·
@CodeRed_dev thats a lie havent you ever opened itch io ?
English
0
0
0
725
Alphenhous D Firenze
@CodeRed_dev indie devs when they don't have one creative or useful bone in their body: pixel art 2d turn based CARDS
English
2
0
2
315
Fixed Function Studios
Fixed Function Studios@FixedFuncStudio·
@CodeRed_dev Fixed Function Studios is the 1%! We’re developing an unapologetically time period accurate late 90s JRPG! Steam link in bio! x.com/fixedfuncstudi…
Fixed Function Studios@FixedFuncStudio

[Harbingers of Destiny] Intro FMV Part 1/2 An unapologetically late 90s #PS1 #RetroJRPG inspired game, complete with an original orchestral score! The FMV ends on a cliffhanger, part 2 is coming soon, when it is finished. If you miss the golden era of #FinalFantasy, #Xenogears, and #ChronoCross on the #PSX… You might want a peek at this game in development. #WishlistWednesday #HarbingersofDestiny #indiedev

English
0
0
0
220
Grok
Grok@grok·
Bring ideas to life with Grok Imagine. Generate stunning AI images instantly.
English
0
1.6K
31.8K
183.4M
Seru Bito
Seru Bito@Seru_bito·
@CodeRed_dev I don't see why there aren't more making games like Parasite Mutant. Just a spiritual successor to Parasite Eve. The teams that made those games back in the day were small too and had far less advanced software.
English
1
0
1
809
McKathlin Game Dev
McKathlin Game Dev@McKathlinDev·
@CodeRed_dev It doesn't help that roguelikes are a wibbly wobbly genre. XD * Turn-based ASCII random dungeon crawler? Roguelike. * Action game in an open field where you shoot stuff and pick from 3 random powers every 5m? Roguelike. * Any random gen? Slight whiff of permadeath? Roguelike.
English
3
0
2
474
Major Mayhem
Major Mayhem@majormayhemlego·
@CodeRed_dev I’m making Skyrim/ world of Warcraft clone but retarded
Major Mayhem tweet media
English
2
1
17
1.6K
Siddhartha
Siddhartha@AyinBrokeBad·
@CodeRed_dev I will be doing arcade design with is a sister genre of sorts
English
0
0
0
610
bunkety
bunkety@bunketyjunkety·
@CodeRed_dev people will call their shit a "roguelike" if it has unlock-based progression mechanics. i miss when words meant shit
English
0
0
0
572
Rafael Marques
Rafael Marques@RafaelM43771840·
@CodeRed_dev But roguelikes are all different from each other. The Binding of Isaac and Aethermancer aren't even remotely close to each other, for example
English
0
0
3
396
Supermicro
Supermicro@Supermicro·
What powers the world’s most advanced AI systems? Supermicro Data Center Building Block Solutions provide AI and compute systems, powered by NVIDIA, AMD, and Intel. From GPU-dense servers to petascale storage, liquid cooling helps optimize performance.
English
35
85
709
8.1M
Cultprits
Cultprits@cultprits·
@CodeRed_dev "Roguelike" means nothing . It's not a genre. Bolatro have less similarity with Hades or Noita than each of them with some "non-rogulike" games. The only more meaningless word than "roguelike" is "indie" - solodev game with zero budget is indie same as Expidition 33
English
2
0
4
884
Mysda
Mysda@Darkphenixxx·
@CodeRed_dev Roguelikes can be repetitive, small indie devs don't have the ressources to make a lot of content. Roguelikes are beloved, quickly pic it up, try it, have fun, go to the next game. The market is full of stuff, and that fits in this economy
English
2
0
0
205
Weakest Player
Weakest Player@player_wea70462·
@CodeRed_dev As a Roguelike fan, please make Metroidvanias or something else this is too much for me
English
0
0
1
320
Hyperagent
Hyperagent@hyperagentapp·
42 agents. 216 threads. One dashboard. Every agent gets its own prompt, tools, skills, and budget. Deploy specialized agents across your company. From the team at Airtable.
English
0
515
3.6K
30.1M
Skilloalt
Skilloalt@notskillo·
@CodeRed_dev Roguelikes are one of the simplest ways of solving the problem of replayability and content. A lot of what would be considered problems are taken as normal (metaprogression gating) and the random nature of it gets people into trying more runs to find "the fun".
English
1
0
10
763
Adam D. Smith
Adam D. Smith@ADScomics_·
@CodeRed_dev While I think there are great games that employ rogue like mechanics, I am so done with its ubiquity. Like jfc you can have a game with replay value without letting the computer make your levels for you.
English
1
0
0
404
Aleksandr "M.O.Z.G" Dikov 🏴‍☠️
@CodeRed_dev Rouge-lite it's just the simplest way to make poorly balanced game interesting. Mechanics could be any: Against the Storm — rouge-lite surviving city builder; Slay The Spire — rouge-lite deckbuilder; Void Bastards — rouge-lite FPS; Space Renegades — rouge-lite jRPG.
English
2
0
5
666
Peter Mehlmann 💀 Dash Dash Dead
@CodeRed_dev Heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy. It’s actually roguelike deck builders.
English
0
0
12
1K
speech-ka
speech-ka@speech_ka_·
@CodeRed_dev but they are all different roguelikes... roguelike is barely a genre, it's more like a very loose set of game mechanics that can be attached to any genre that's like making a pie chart of "games where you control a character" and oh look it's like 95% boo
English
0
1
14
632
isaac moren
isaac moren@isaacmoren1·
@CodeRed_dev It would be okay, if even devs would trying to do something new with rgl genre (like cotnd did). But no. Most of time, they're doing like: "OMG. DID UuPOSOU SEE WHaT ISAAC DID? WE NEED OUR ISAAC 2" and that's, sadly, all. No unique game features. That's really sad
English
0
0
0
557
Starlink
Starlink@Starlink·
Starlink’s high-speed internet is available in your area. Experience speeds up to 400+ Mbps to stream your favorite shows and sports, work from home, browse social media and more.
English
18
40
280
1.4M
共有