Attempting my own interpretation of an infinite ocean, integrates w/ a wind/weather system synced between servers and updates in 0.4ms on my phone (coded for parallel but cant test speed gains yet). Still looking into adding seafoam/scrolling textures & squeezing out more perf
@BoatbomberRBLX Yeah, I wanted to focus more on the droplets looking physically accurate as if they were on top of a camera lens (the light source refraction through the droplets sells it well with the effect)
Making a high-end rain system, starting off with droplets hitting the camera and creating a bokeh effect. (looking upwards increases the amount of droplets hitting the camera)
#Roblox#RobloxDev
@bryceedev no raycasting or geometry on hand used, I heavily simplify model geometry into grid spaces based on bounding boxes so that no expensive calculations need to be run to find collisions (sacrifices some accuracy)
if anyone's wondering what my involvement was for the #BloxyAwards, I made the particle system that allowed us to produce extensive and immersive effects along with programming of any other dynamic effects, such as the robots in the lab etc.
IT’S NEARLY OCTOBER AND YOU KNOW WHAT THAT MEANS! #ReversesPumpkinContest for 2020 begins today!
ALL SUBMISSIONS MUST BE MADE IN RESPONSE TO THIS TWEET!
Check the image for details! If you have any questions ask them in the comments below! #RobloxUGC
@awesxome3 Wait I'm so dumb how did I not realize
It's just a close up DepthOfField, the edges are closer since this is a cut sphere
That's cool, nice job