Chad 2 Badd

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Chad 2 Badd

Chad 2 Badd

@Brandanigans

🇵🇷

Miami 参加日 Kasım 2010
1.1K フォロー中438 フォロワー
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Hater Report
Hater Report@HaterReport·
Jared McCain elbowed Dylan Harper in the throat, backed it up on him and fell down 😂🤣
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Will of The Force - Will Diamond
The poster art for The Mandalorian and Grogu has been outstanding. Going to need a full wall in my house dedicated to these because these all scream classic Star Wars 👏 ANNDD they are all human made?? Magnificent work all around 🙏 #starwars
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End3of6Days9 (Helen) 🇺🇸
Anthony Bourdain had one absolute favorite sandwich… and it’s way simpler than you’d expect. The secret? Mortadella fried until it’s golden and super crispy, stacked with melty provolone right in the pan, then tucked into a toasted bun with a swipe of mayo on one side and sharp Dijon on the other. It’s rich, crunchy, cheesy, and seriously addictive. Sometimes the best things in life really are the simplest — just a few quality ingredients treated with respect. Would you give Bourdain’s favorite sandwich a try?
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土蜘蛛
土蜘蛛@d_buddha·
MAFEX マンダロリアン クロームVer.良すぎるな....
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
Combat gameplay from the new James Bond game ‘007: FIRST LIGHT’. (🎥: @Cade_Onder)
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WrestlePurists
WrestlePurists@WrestlePurists·
Luchasaurus reacts to the New York Knicks making it to the NBA Finals “I've waited 65 million years for this! KNICKS IN FOUR!!!” (IG)
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Dagan
Dagan@himynameisdagan·
“Uncharted meets Hitman” I’ve never read a sentence so beautiful in all my life.
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Synth Potato🥔@SynthPotato

REVIEW: 007: First Light Uncharted meets Hitman. 007: First Light is the newest game by Hitman developers IO Interactive. Going into this, I didn’t have any idea what to really expect. Whether it would end up way more linear like Uncharted or simply be another Hitman with a new coat of paint. What I did not expect is for this game to somehow be both at the same time, and for that to work perfectly as it integrates open-level design allowing for a ton of different approaches with a cinematic feel that puts it up there with some of the best action games. 007’s gameplay feel is very similar to Hitman: World of Assassination. Things like the camera, the movement, climbing, all feel very familiar, but this game pushes the envelope massively with its combat. The melee combat in specific is absolutely sublime. It is a new take on the free-flow combat popularized by the Batman Arkham series but with a unique twist where it feels like every single wall, decoration, or item in a room is destructible. You will constantly be throwing enemies into desks, walls, paintings. It is absolutely thrilling to play and feels amazing. Often, I’d let myself get detected purely so I can wreck an entire room fighting a group of enemies. It’s that fun. Gunplay is also by far IO’s best ever. It has a visceral feel as weapons have very limited ammo, so the general loop is run at an enemy, take their gun, use that against their buddies until you’re out of ammo and have to throw that gun at the next guy in order to get the drop on them and pick up their gun. It is consistently exciting, fun, and the closest I’ve felt to a John Wick simulator since Max Payne 3. Stealth makes up a significant portion of First Light’s gameplay, and it’s very much an evolution of Hitman. The opportunities system returns, where a set of objectives can be followed for a unique mini-story, and these feel a lot more integrated into the levels in a way I have never seen done before. Basically, IO managed to have that linear, cinematic feel applied to every single path you decide to take in a mission, with unique dialogue, NPC reactions, and locations all changing depending on the path you choose to tackle an objective. I’ve never seen this level of cinematic feel be applied to a game that can be played this open-ended. Often, objectives that felt linear would turn out to actually be one of many possible ways to tackle a specific scenario. Bond’s gadgets are all tied to his watch. You choose two of these to bring into each mission, and they affect which paths will be available in any mission. Some will make distracting guards much easier, while others open up doors. One of my favorite abilities in this game is Bluffing. If you get caught or can’t find an alternative way, Bond can begin making up a story in order to get past guards. This is an absolute genius mechanic, and Bond always comes up with a story that makes sense in the context of the mission and location, adding further to that immersive feel. 007 brings in some major set-pieces. They are VERY high octane, high adrenaline, and often just insane. It’s as close to playing a new Uncharted that I’ve felt since Uncharted 4 while still keeping that core open-level feel from Hitman. Being both cinematic and still fun to play and experiment with on replays, they seriously nailed these big moments, especially when it’s all going down and the classic 007 theme kicks in. It never gets old. The narrative in 007: First Light is quite unique from anything James Bond I’ve seen. This is an entirely new take and origin story. Think of it like Batman Begins for James Bond. This Bond is only 26 years old and at the very beginning of his career. However, as the game goes on, he becomes more and more like THE James Bond that we all know and love, and the way it’s tackled feels so natural and genuinely compelling. Patrick Gibson delivers a seriously strong performance. He manages to be consistently hilarious with his quips, yet nails that masculine charm that James Bond should always have. Its themes feel very current to our modern-day and current world. 007 has a lot to say on the human spirit and AI in specific. This game does its training sequence in quite possibly the coolest way I’ve seen a tutorial done in a video game. The way cinematics flow into gameplay always felt perfect and really creative. I especially loved the side cast of characters, in particular John Greenway, who is both Bond’s mentor and also his biggest doubter. Their connection through the story really got me, and I absolutely adored where that went. If you’re concerned about this story not feeling 007 enough because they chose to go with such a young James Bond, you have no reason to worry. They nailed it. I’d say it’s IO’s strongest narrative to date and a fantastic story overall that wraps up perfectly. I hope we see a lot of sequels to this. It deserves it. My only real flaw with 007 is that I found one of the game’s major levels to be too linear for my tastes. It’s in the late-game and overall came across as a strange stop to the strong momentum the game has up to that point. Thankfully, the game quickly followed up that level with one of its best, so it’s overall very minor in the grand scheme of things. The game also ran perfectly and looked gorgeous on my PS5 Pro, holding a consistent 60FPS with PSSR outputting a gorgeous, sharp image at all times. FINAL VERDICT 007: First Light feels like the game IOI has wanted to make for their entire existence. Everything they’ve learned with the HITMAN franchise is applied here while carving out its own new identity. I think this is just the beginning of what is hopefully an amazing series of James Bond games. If you love games like Uncharted or Hitman, then you’re guaranteed to love this as much as I did. I see this game being held up as one of the peak stealth games of this era, like MGSV. 007: First Light - 9/10 - MUST-BUY Special thanks to IOI for providing an early review copy.

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Sabling
Sabling@Sablingart·
Pokémon Gold and Silver floral patterns
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B,
B,@tt109407b·
Meksikalı bir arkadaşım gösterdi, yumurtayı böyle yapın
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FOST
FOST@GeorgeFoster72·
The Obnoxious Knicks Fan is my favorite genre of New Yorker by far. They are hilarious. #NYKnicks
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MLB
MLB@MLB·
"He's a menace ... I WANT SPIDER-MAN!" J.K. Simmons is at the Mets game tonight and ran into a familiar face 😂
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Hollywood Gump
Hollywood Gump@FirstNameJ0hn·
DANHAUSEN is so over.
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Sidetalk
Sidetalk@sidetalknyc·
Knicks Advance to the Finals
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