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@TimBeauDavid

any/all 23 - I'm very desperately trying to make stuff. https://t.co/YvYrM1IQw9 https://t.co/Om6k5XQC1a

Victoria, Australia 参加日 Haziran 2019
488 フォロー中53 フォロワー
mothy
mothy@TimBeauDavid·
Update: I spent 2 months on it and then went back to a different, random ass older project. I'm a walking, talking disaster.
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mothy@TimBeauDavid·
Working on a small lil' game project because I was going insane with my main thingy, and I'm absolutely having a blast, and it's making me kind of excited to go back to my main project too! Weirdly positive experience from what I thought was a terrible idea!
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mothy がリツイート
jolly the jolly watching aots3
I’m fucking losing it what even is this video lmao:
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mothy
mothy@TimBeauDavid·
Bonus, you get to see me looking like a fool and I'm too lazy to fix it lmao
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mothy
mothy@TimBeauDavid·
Funny tigsource thread update!! #msg1461509" target="_blank" rel="nofollow noopener">forums.tigsource.com/index.php?topi…
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mothy
mothy@TimBeauDavid·
I completely forgot I had the fucjking ed sheeran jpg on when I recorded this god damn it
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mothy
mothy@TimBeauDavid·
@Wil_Bain Forever watching, waiting...
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mothy
mothy@TimBeauDavid·
The post-processing is a little intense, and there is definitely a charm to the scene without it, I've used heavy post-processing elsewhere in the game, and I'll probably tone it back as time goes on, but for now I think it's helping me keep the vision of the scene in mind.
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mothy
mothy@TimBeauDavid·
A big problem for me was I was trying to work with models first, and that's just not how I function. Making the post-processing volume and lighting settings first helps me kinda realize the vibe I wanted the forest to have and made construction my boring flat test scene easier.
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mothy
mothy@TimBeauDavid·
I've recently been learning I have absolutely no idea what I'm doing with environment design, but I'm trying my best! The grass sprites were stolen for my last semi-dropped project lmao, along with like, the entire forest vibe.
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mothy
mothy@TimBeauDavid·
they have top hats now
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mothy
mothy@TimBeauDavid·
Also the grey checkboard room is starting to get to me, so it might be off to environment design after this!!
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mothy
mothy@TimBeauDavid·
Some of the scrunkliest code underneath all this but I think it's coming along quite nicely!
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mothy
mothy@TimBeauDavid·
Additional note about Unity's new TOS, please be careful and read your applicable TOS!!
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mothy
mothy@TimBeauDavid·
tl;dr - Not switching engines for my current project as it's a bit too deep in Unity, but switching for future projects, probably to Godot. Glad the worst of the changes were fixed, don't have a ton of trust in the company, but enough to squeeze out any WIP games.
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