TimesUp

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TimesUp

@TimesUp94

Admin and founder of @SpaghettiShowd1 Personal live channel: https://t.co/ONyh6lk1DV Founder, developer, R&D for my IT company Guilty Gear player and caster

Italy 参加日 Nisan 2010
1.1K フォロー中685 フォロワー
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Skullduggers
Skullduggers@Elliots_Skull·
So hype. I love this character so much
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ONi | Tiger_Pop
ONi | Tiger_Pop@Blueish_Tiger·
Whiff punish alert
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LOOP | FOX | 𝑳𝑼𝑿𝑺𝒀𝑳𝑽𝑨🌠✨🇮🇹
Season 3.00.02 💫 Jun Kazama New follow-ups after MIA2 HD. I tested all options to check if they can escape with tech/ukemi or wake-up, everything listed here is guaranteed. The best routes are the ones starting from 45+ damage and up.
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Erin.
Erin.@EvilBurgerFGC·
I love that the removal of WA brought this back
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Darryl S. Lewis
Darryl S. Lewis@Snake_Eyez_·
We’re in a fighting game Era where Game Devs are changing convoluted game mechanics This is amazing to see
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Elodad
Elodad@FGC_Elodad·
6h trade combo 🥷
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Adam Sims
Adam Sims@Simatron3000·
S card usage in JT > FRC. Easier than old vault > dash routing and does the same damage #GGST_JO
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disc0nnected
disc0nnected@disc0_fgc·
#GGST_DI after a close~ish range 5H freeze you can follow up with wings and use the vacuum from 214K~H to setup an +12 icefield closer to the opponent to follow with a strike/throw
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ONi | Tiger_Pop
ONi | Tiger_Pop@Blueish_Tiger·
Curse blockstrings are broken now, kill HC by doing this #GGST_JA #GGST_HA
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Alfredo Bosco (Sakon)
Alfredo Bosco (Sakon)@Sakon_FGC·
God I wish I was more consistent. One day I play like this, one day I totally fumble. Garou rank secured again!
Alfredo Bosco (Sakon) tweet media
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みるべ
みるべ@ggstmrv·
みるべ tweet media
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TimesUp
TimesUp@TimesUp94·
@Sakon_FGC You can learn this by recording a bot in training mode doing 2D then either a grab or a meaty cS; you'll see you can block the meaty cS and jump the throw by default Then it will be on the opponent to switch up their timings, which is one of the main reasons strive is so fun
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TimesUp
TimesUp@TimesUp94·
@Sakon_FGC Once they look for the delay option, you can use non delayed options to blow them up (jump out of the corner, mash a long range button, backdash early to reset neutral midscreen, mash throw to grab people trying to call out backdash, stuff like that)
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Alfredo Bosco (Sakon)
Alfredo Bosco (Sakon)@Sakon_FGC·
Strive improved a lot with all the qol changes but generic strike/throw mixups still feel scary and boring to deal with. Like every character feels like dealing with some Preecha level of bullshit. The huge pro is that the entire cast has a unique, interesting setplay
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Dark Magician Girl 🏳️‍⚧️ 🔜 Combo Breaker
in a game where power level is lower, Asuka feels way too strong. He retained virtually all of his strength aside from speed staff when the user adjusts to the new mana management.
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