Axel

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Axel

Axel

@Tolexia_dev

Webdev | Creative Coder | Game Dev & Interactive Interfaces | Shader Art

参加日 Aralık 2023
208 フォロー中74 フォロワー
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Brice
Brice@brice_deg·
build the things you think are cool // three.js TSL
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Axel
Axel@Tolexia_dev·
Hope it can help some fellow creative coders and devs working with Three.js ✨ Feel free to report bugs, suggest improvements, or contribute! 4/4
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Axel
Axel@Tolexia_dev·
I build most of my projects with #threejs and got tired of rewriting and tweaking lighting setups every time. So I built a dynamic lighting generator with live preview, gizmos, and exportable code snippets. 👇 tolexia.github.io/threejs-lighti… 1/4
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Axel
Axel@Tolexia_dev·
Each light setup can be exported as: -Vanilla JS - R3F (React Three Fiber) The repo is public and ultra lightweight if you want to run it locally. 3/4
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Axel
Axel@Tolexia_dev·
It includes every light available in Three.js with adjustable parameters and real-time rendering. You can move lights directly in the scene using gizmos and instantly see the result. 2/4
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neilson
neilson@neilsonks·
open-sourcing a 3D gen toolkit for Claude Code input image → environment, meshes, physics, lighting, & audio
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Three.js
Three.js@threejs·
Pro tip 💫 Ask your AI to use the Chrome DevTools MCP to profile a few frames of your game/app. Then ask it to look for potential performance optimizations.
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Axel
Axel@Tolexia_dev·
@MKgamecomposer A very humble one, more like an immersive experience than a real game as one might expect it 😅 But it will be available freely and directly in the browser. The vibe is contemplative, melancholic and poetic
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chakib
chakib@highpfloat·
Spotify API + webgl & texture atlas with canvas2D
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Axel
Axel@Tolexia_dev·
🏛️ INFINITE MUSEUM 🏛️ Inspired by @highpfloat 's infinite 3D grid, I wanted to mix it with some of the Cleveland museum of art open-access data 🖼️ Each refresh loads a new chunk Go to museum without leaving your home ✨ #art #culture #webdev #creativecoding #webgl #threejs
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Leanne Werner
Leanne Werner@lnpepper·
When I started this project to create docs for @threejs TSL it was because there wasn't any, which means I spent way too long working to get these out 🙃 tsl-docs.vercel.app
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Three.js
Three.js@threejs·
Three.js: ✅ 175KB gzipped ✅ Plain JavaScript ✅ Desktop, Mobile, VR, AR ✅ No shader pre-compilation ✅ Instant web deploy ✅ Wrap for Steam/App Stores ✅ Huge open-source ecosystem ✅ LLM friendly ✅ No registration ✅ $0/year per seat ✅ 100% hackable ✅ 100% yours forever
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Kelonia Games
Kelonia Games@KeloniaGames·
These past two days have been incredible for our project Fresco. Thanks to your support, and to the shares from @IndieGameJoe and @HIDEO_KOJIMA_EN, the game has gained significant visibility. A huge thank you to the entire community, it gives us a lot of strength to deliver the best possible experience for you. #indiedev #gamedev
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Axel
Axel@Tolexia_dev·
@PondsideGames Its path will follow the story somehow 😊
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Pondside Games
Pondside Games@PondsideGames·
@Tolexia_dev Great idea to avoid those annoying invisible walls! Is this character fundamental to the story, or is it mainly an artistic choice for world building?
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Axel
Axel@Tolexia_dev·
If you wander a little too far, this big guy will show up to bring you back closer to your quest 🦌 He's a bit sticky but he's nice 😁 #threejs #gamedev #gamedesign
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mrdoob
mrdoob@mrdoob·
Ported @stephomi's SculptGL to Three.js
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Alex
Alex@mustache_dev·
following @KenneyNL 's Open Source Godot Racing kit, I'm making a open source threejs Racing kit physics engine agnostic, to use with Bounce, crashcat, rapier, whatever. #threejs #r3f
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