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YeahMaybe
102 posts

YeahMaybe
@YeahMaybeDev
Solo dev of the game #TheChoicerVoicer, available now on Itch! Report issues: [email protected] https://t.co/zbHHgQYZK1
参加日 Mayıs 2024
0 フォロー中906 フォロワー

HUGE shoutout to @2SoonBoon and his community for helping playtest the latest build of version 0.5! It's wild seeing how insane audience chatter can get.
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Huge thanks to @PlatinumMeg for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords/emotes to trigger sounds from installed chatter packs. (Meg also found more bugs than I bargained for, but let's not discuss that...)
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@rokokoprufei Thank you for the reminder that I should probably remove "CBT samples" from my Itch starter packs lmao twitch.tv/roko/clip/Mode…
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THANK YOU FOR COMING BY
i legit have a headache from laughing
SORRY MODS ILL DO A BETTER JOB SCREENING THE PACKS I DOWNLOADED NEXT TIME HAHA

Roko 🤡 VTUBER 💜@rokokoprufei
STREAM ANNOUNCEMENT - time for terrible voice acting. SEE YOU IN 3 HOURS FOR BAD IMPRESSIONS!!!
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@simongochu Thank you so much for making this art of Shae! I love this
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@VinnyVinesauce Will be showing off a test build of the upcoming new "Dub Mode" tonight on stream (assuming it doesn't bork). Check it out!
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Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev



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With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine

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@Yahiamice I'm not on social media that much, so it took me this long to realize there was a DISTURBANCE, when I logged into Itch and had 99+ notifications. My morning started off with a cold sweat. I'm glad you and your friends had fun with it!
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Got a little heated in my documentation :)
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕

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I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
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