Jim Tilander
7.6K posts

Jim Tilander
@jtilander
Dreamer of simple times where C64 reigned absolute and 6502 asm was all the rage. Personal account with personal views. For work related, see: https://linkedi
Santa Monica 参加日 Mart 2009
548 フォロー中2.3K フォロワー
固定されたツイート

I'm late to the party, it's an amazing party though. Loved the ambiance and graphics of this game. The sound track to foreshadow the robots is fantastic. Glad to see games from my hometown too!
Wishfully@Wishfully_Games
We're so happy to finally have Planet of Lana launch on Nintendo Switch & PlayStation 4/5 on April 16! 🙌🤩 You can also pre-order now: bit.ly/PoL-links
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fedex delivery is such a reliable mess. we are home. nobody rings the bell. they disappear. security camera has nobody there at the times they claimed to have attempted to deliver. now i have to chase them for the things they have hostage.
@FedExHelp
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@zaphodgjd sounds like production code golf :) love it. Hope things are going well!
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@mrboczar @bionicbeagle @ChristerEricson @deshipu @zarkonnen_com ugh, i’ve just paged out all of this information. you all are triggering my PTSD from this era.😅
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Similar to the other thread. What are your most important best practice implementation tips?
Mine:
NEVER write directly to the destination file. Write to temp file with unique/random file name and do atomic rename to dest file when done. Guarantees no 1/2-written files.
Yours?
🙊Christer Ericson@ChristerEricson
What are some key “best practice” systems or features every game/program/system *should* have? I’ll start: * A “kill switch system” through which you can enable/disable full systems or single features thereof. For debugging, crash avoidance, A/B testing, etc. Your turn!
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Exciting announce! Loved the first one, can't believe it's been so long. Good luck Noel with the final bugs!
Noel Llopis@noel_llopis
I can finally announce what I've been working on for the last 3+ years! Yay!
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Time to sponsor and buy a couple of more copies of Sublime Text (sublimetext.com) and CodeRunner (coderunnerapp.com) etc to make sure they don't go out of business :)
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@ChristerEricson @RobotMeyer @itsrobdavis In hindsight we should have fixed the hash mismatch problem more robustly. So much time wasted watching these blue screens after loading!
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@RobotMeyer @itsrobdavis In hindsight, movement tweaks should of course have been called twerks.
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There are a few different Combat Design openings on the @SonySantaMonica Careers page! sms.playstation.com/careers/design
Talk to your doctor today to learn if Tweaks (our incredible move scripting system) could be right for you!

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Real-time technical artists, great opportunity to join our quest for new workflows for content creation in AR/VR!
jobs.apple.com/en-us/details/…
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Come join our fantastic team in SCV working on Apple Vision Pro!
jobs.apple.com/en-us/details/…
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Come join my team in LA working with some fantastic people! We have a build engineer role open for projects in AR/VR!
jobs.apple.com/en-us/details/…
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