JUПꓘ
14.3K posts

JUПꓘ
@juunkart
🇧🇷|🇺🇲 | terror horror ❤️ Warframe, Diablo, WoW 💕 🚫 - IA "art" 🎮 - Game designer & Um talvez Escritor.
São Paulo, Brasil 参加日 Şubat 2018
2.1K フォロー中237 フォロワー
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Distance gets the job done, but up close is where it ends.
#Witchfire #Steam #DarkFantasy #FPS #Melee
English
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Yeah. Worldgen V2 even has native support for infinite height generation. It is a major difference between V1 and V2.
IMPORTANT: What the engine will be capable of and what we chose to use for adventure mode are 2 different things. When I talk I always talk about the engine perspective.
We will have the ability to generate incredible deep undergrounds and like you said also Space with for example asteroids.
How all of this will ladder into LODs, NPCs Spawning, Minimap, etc. etc. is a massive topic and we are going to tackle this in phases with our current push getting us to the point that we can start generating 3D Infinite worlds using WorldGen v2 even if systems like Minimap, NPC Spawning, etc. are not fully functional in these worlds.
As of right now I see no indication that we would lose performance through this work and instead even allow us to have more control over sparse chunk data.
Don't expect this within the next few updates. We will continue working in this direction over months. We will not delete your worlds or make them impossible to load. It will have effects on mods as we will change assumptions about our Chunk entities, but we commit to give good migration guidance.
Nerwi@nerwi_
Hytale hará un cambio que NADIE se ha atrevido a hacer todavía 🤯🔥 Estamos hablando de mundos realmente infinitos 👀 Quieren hacer que los Chunks del juego se carguen en vez de en una columna (cargando cuevas innecesarias) en cubos (optimizando la carga de chunks muchísimo) 😳 👉 Esto permitirá alturas INFINITAS, llegando incluso la posiblidad de crear tus propios biomas de galaxias y exploración espacial o biomas de cuevas por capas que cada una es más complicada que la anterior SIN LÍMITES ¿Ganas?
English

Mas a steam é um monopólio mesmo, sorte que ela é justa.
Tolaroid@tolaroidx
Steam literalmente não precisa fazer nada pra vencer
Português
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More tests for Skye 🐕, 4 Ledge grab, falling, and 5 gaits with their jumps
(sprint, run, canter, trot and walk)
#unity3d #gamedev #animation
English
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クリエイター(Kevin Fournier氏)が開発中のボスラッシュは、「パリー(攻撃を弾く)」を起点にコンボをつなぐ設計です。#ue5
成功するとコンボゲージが増え、プレイヤーの操作、スキル次第でダメージが伸びるシステムに。アクションとリソース管理を組み合わせたゲーム性が特徴ですね。
日本語
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🏠 Buy a house.
👋 Evict a tenant.
☠️ Get called awful.
It’s all part of being a Hero, apparently.
#Fable #FableTheGame
English
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In Season 2, we’re introducing an updated look for Anran. She didn’t fully land as the fiery and fierce sister of Wuyang that we hoped she would. With this update, our team focused on strengthening her overall presence.
This evolution reflects both our creative intent and the care we’ve taken in shaping the Hero. See her rise from the ashes when Season 2 starts on April 14.
English
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