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Marw
293 posts

Marw
@marwdev
Indie game dev, working on a detective mystery with @Floreswa3D.
参加日 Haziran 2025
391 フォロー中1.1K フォロワー

@marwdev This looks really sick - will there be bullet projectiles as well?
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Marw がリツイート

@HerobeatStudios looks great! you could add a bit of randomness to their aim to make dodging harder.
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Here's a quick peek at Abi mixing traversal and combat in #Rewilders.
🎯Ranged enemies try to track your movement and land their shots. We want players to be able to dodge them, but not without a challenge.
Do you think their aim feels right? Or are they too easy to avoid right now? 🤔
#ThrowbackThursday #TBT #gamedev #indiedev #indiegamedev
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@EricRetro Thanks! I can’t prevent that and it shouldn’t be your goal anyway.
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@marwdev Cool feature. How will you deter players from repeated guesses?
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@marwdev I really like the aesthetic you've got going on here, by the way.
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@CruxDiaries when the player enters the cave, I set up the exterior objects to be invisible by adjusting their visibility. At the same time, I set up the cave's interior objects to become visible. everything happens in the same scene, based on the player's location
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@marwdev That's cool, so how do you avoid scene unloading/loading or is it already part of the scene and you move the camera + change lights?
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Between the rocks, something's hiding.
Now featuring:
- Fade-in / Fade-out
- No loading screens
- Squeeze-through animation
#gamedev #indiegame #indiedev
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@marwdev Looks great! Curious to see how the in-game dialogues shape the mystery.
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@coldcoffeegames the part you mentioned is not the final version. this video was only recorded to show the dialogue system
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@marwdev The UI looks clean but why on the right border on half of the screen? I believe the camera is centered on the character, wouldn’t it be better on the bottom left or right corner so we still see the characters and the most important part of the view ?
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