Slungpy
99 posts









Insane, Roblox just said publicly that a “highly engaged player” is someone who has spent a considerable amount of money on the platform in the last 60 days. Genuinely insane. This explains why highly monetized games are hitting it so much faster. Credit to @TheNexusAvenger for finding this




It looks like Roblox is restricting all games to Ages 16+ by default. To reach younger players your game needs at least 500 unique age-verified 16+ players in the past 30 days. Otherwise your game stays locked to Ages 16+


It looks like Roblox is restricting all games to Ages 16+ by default. To reach younger players your game needs at least 500 unique age-verified 16+ players in the past 30 days. Otherwise your game stays locked to Ages 16+




Roblox is removing cross-game gamepass sales and forcing a $5/month requirement just to donate, with a 1,000 Robux monthly limit. This will kill PLS DONATE. PLS DONATE is built around cross-game gamepass sales, a system that’s free for players and has no limits. Removing it doesn’t just change things, it kills the game completely. I wasn’t made aware of this change before it was announced. No warning, no chance to give my input or feedback before they announce this change. I’ve been developing on this platform since I was 12 and have always loved making games on Roblox, so seeing something this impactful happen overnight without real consideration is genuinely upsetting. This means a lot to me and I’m really sad about this. The solution Roblox gave us is the Transfer API, which really isn’t a solution and still affects us heavily. It’s locked behind a $5/month subscription, capped at 1,000 Robux per month, and under-18 users require parental approval for EVERY SINGLE transaction. That completely changes the experience. If transferring Robux is going to be paid, gamepasses need to coexist. Removing them ruins everything and doesn’t stop bad actors from just purchasing through the site anyway. It doesn’t make sense. I really don’t want to build hatred toward this platform. I love Roblox and still believe in it, and if it truly cares about its developers, I’m sure there are better solutions that keep users safe without killing our game. @Roblox @DavidBaszucki


























