e

368 posts

e

e

@wordsayless

nyc 参加日 Ağustos 2022
39 フォロー中240 フォロワー
e がリツイート
RCBurrito
RCBurrito@RCBurrito·
The Orange Piccolo Mod is here! Here's the trailer:
English
106
1.3K
7.3K
602.5K
e がリツイート
Ed @ Home
Ed @ Home@Tak_Jersey·
Oh Im finally getting around testing Cooler and they just cracked him out lol. This is pretty cool from just a 2H #DBFZ_CLR
English
3
20
152
8.2K
e
e@wordsayless·
@measy718 bet that
English
0
0
3
178
e
e@wordsayless·
5M(1) start at the corner for 6096 damage with meterless SKD I doubt it’s optimal but I haven’t seen more as of yet #dbfz_L21 #dbfz_N21 #dbfz_LC21
English
3
6
49
3.1K
e
e@wordsayless·
they’re very ugly for nerfing stomp loops in favor of this lol
English
0
0
3
350
e
e@wordsayless·
@NitroNY_ I dead woulda joined if I knew nd facts thankfully it’s not like EX ball but no j.M is crazy bro no wonder it was difficult lmfaooo
English
0
0
0
174
Nitro
Nitro@NitroNY_·
@wordsayless I see i was struggling with this route for like an hour on stream, i also didn't know we had to freakin fast fall cause i kept skipping the jm😩😩
English
1
0
0
253
e
e@wordsayless·
5M start at the corner for 6166 damage with meterless SKD using the new beam links. for those that have asked, both these beam loops & the other loops are universal but on smaller bodies you should do 5M(1) > 5H > 236S etc. as the ender because 5M(2) causes it to whiff #dbfz_KBU
e@wordsayless

2M start at the corner for 6018 damage with meterless SKD. the same (new?) link can be looped and linked with even 5H if the j.S is timed properly. this should be his new optimal if I’m not mistaken #dbfz_KBU

English
4
23
121
16.6K
e
e@wordsayless·
@NitroNY_ yea it should be a lil easier but I still don’t like it for consistency the other ones without beam is better imo
English
2
0
1
436
e
e@wordsayless·
@NitroNY_ damn fr? lemme check cause I thought fastfall would help
English
0
0
0
175
e
e@wordsayless·
@bucoy_michael they knew damn well they could’ve given her j.S > SD or a j.2S you can SD w too
English
0
0
1
42
Sori
Sori@sori_bucoy·
@wordsayless yeah I was tryna find optimal routes with her off of hits like 6H and I came to a point where I was trying to find the optimal amount of hits I can get away with on 236[S] and I was losing it
English
1
0
0
53
Sori
Sori@sori_bucoy·
#DBFZ_KEF Max off of 2L 5M I think? For consistency's sake, it's better to just do jM after SD instead of jLL since the first 236S can fuck up the combo if you hold it too long.
English
2
5
18
1.7K
e
e@wordsayless·
@bucoy_michael that’s exactly why I stopped too cause it felt so tedious nd all for very minimal increases smh
English
1
0
1
54
Sori
Sori@sori_bucoy·
@wordsayless yeah after moving around some air normals, I've managed to get it to 4354. I wanna say this is the max frfr but then again there's a million different ways you can do this air series 😭
English
1
0
3
143
e
e@wordsayless·
@AnActualViolist thankfully that’s changed off normals at least considering breaking 6K is relatively healthy in this current state & yep the fact they gave him that is a game changer
English
1
0
0
28
AnActualViolist
AnActualViolist@AnActualViolist·
@wordsayless kid buu isn't allowed to have damage apparently that candy beam into dr is an interesting change though
English
1
0
0
38
e
e@wordsayless·
@solodre_ yep that & ki-blast/projectile moves
English
0
0
1
28
e
e@wordsayless·
@vision_KV 5M(2) > 5S > 5H > dl 2S > dl j.M > j.2S > dl j.S > j.236S > Land 5L > 5M(1) > 5H > dl 2S > dl j.M > j.2S > dl j.S > j.236S > Land 5L > 5M(2) > 5H > 236S > [DR] > 214M (on smaller bodies do 5M(1) as the ender though)
Français
1
0
3
130