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@CodeRed_dev the thing that makes it even closer to reality is that u misspelled "Range"
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@CodeRed_dev would you kindly explain the "GainWishLists" function?
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@CodeRed_dev random.range(0,1) == 1 ? GainWishlists() : Crickets();
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@CodeRed_dev Hey, atleast there's some chance you'll get a wishlist... eventually...
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@CodeRed_dev Compilation error!
Fun fact: in Unity Random.Range has an exclusive upper limit, so because you are doing int generation, you're always getting a zero...
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@CodeRed_dev should probably make the function return true/false and call return variable IsHeads, and the random.range to a function called coinflip instead
Even more easy to read for marketing :)
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@CodeRed_dev This would have been perfect if 1 triggered the gain wishlist function.
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@CodeRed_dev API source for: Random.Rnage(int min, int max)
Description:
Returns a random int within [minInclusive..maxEXCLUSIVE] rnage.
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