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CodeRed
CodeRed@CodeRed_dev·
As a gamedev it's really hard to be objective about your game or even admit your work needs improvement.
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LetKyle
LetKyle@LetKyle·
@CodeRed_dev My personal experience I disagree I am not perfect Therefore my work isn't either Always room for improvement and open to suggestions an criticism But we try our best
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Timito
Timito@TimitoDA·
@CodeRed_dev Counter argument: I keep reworking everything because nothing is ever good enough.
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IllTemperedTuna
IllTemperedTuna@SeaCritDev·
@CodeRed_dev This is the #1 most important element of gamedev to understand. We have to subtract our feelings of sunk cost, as well as the satisfaction we gain from completing difficult and elegant tasks. Hard work != fun game. Not all systems return a good gameplay loop.
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Sang Hendrix
Sang Hendrix@sanghendrix96·
@CodeRed_dev Can't relate. I always feel like my game is boring and I have to constantly change things everyday. I doubt any worker satisfy about their works.
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@ajmarraffa.bsky.social
@ajmarraffa.bsky.social@AJMarraffa·
@CodeRed_dev Being your own critic is tough! You need to ask yourself the most important question while playing your own game: are you having fun? If you are, someone else certainly will!
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ASLPro3D
ASLPro3D@ASLPro_3D·
@CodeRed_dev My problem is always admitting that my work needs improvement right now, which means I keep reworking it and getting to the point where if I don't do so soon, I might as well give up.
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Kedax
Kedax@GrantTheNa1·
@CodeRed_dev Its a tough balance because sometimes you can also be too strict on yourself on certain things and never get anything done because "it could be done better" I prefer to fail fast, solo playtest, make adjustments, get people to playtest, make more adjustments.
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Mitsos Talks Games
Mitsos Talks Games@MitsosTalksGame·
@CodeRed_dev That happens with every creative field. Best thing is to have good friends that will point things you lack and give suggestions, without fear and without you feeling attacked. This will bring a big improvement.
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Marcy
Marcy@BugBench·
@CodeRed_dev It’s either you believe the game is the greatest thing ever made or it’s the biggest pile of trash humanity could ever bare witness to.
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Highland_Cattle
Highland_Cattle@NeoHighland_Cow·
@CodeRed_dev i often find i dont see flaws in my games til i step away for 4+ months
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IsopodaStudios
IsopodaStudios@IsopodaStudios·
@CodeRed_dev For us I think it'd the opposite🤔 We always feel like we could have done things better haha
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Manamongods
Manamongods@Manamongods·
@CodeRed_dev I'm like 10x more objective/critical of my game if I've been away from it for a few months
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D Kharms
D Kharms@dkharms_·
@CodeRed_dev As others have noted small imperfections in your designs often bother you more than they bother the average gamer. Of course gamers will also find things to nitpick about your design that you never thought they would. It goes both ways 😅
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Emotional Realm: The Awakening
Emotional Realm: The Awakening@emotional_realm·
@CodeRed_dev In my case. I can only see thibgs to be improved. Comparisons hurt as well. Just keep on improving and naje the gane better than yesterday
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The Last Islands of Man
The Last Islands of Man@IslandsLast·
@CodeRed_dev oh, mine needs improvement ... lol. just gotta keep working. Will it ever be good? that's the question I can't answer.
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🄰🄲🄿_Nate⚡️
🄰🄲🄿_Nate⚡️@AwesomeComboPro·
@CodeRed_dev On a side note… I’ve also noticed gamers/consumers are more critical of indie work than mainstream.
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TheBuzzSaw
TheBuzzSaw@TheBuzzSaw·
@CodeRed_dev Oh not me. I know it's trash. I will probably think it's trash UNTIL I hear play testers insist it's fun.
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Knightsurfer
Knightsurfer@Knightsurfer2·
@CodeRed_dev my issue is I'm constantly trying to improve my code and never make any real progress.
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Romer
Romer@Romer_D24·
@CodeRed_dev Nah I always say that my game is complete ass
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Limlis🐀
Limlis🐀@LimlisSays·
@CodeRed_dev If we admit something needs improvement, then the game will never get finished.
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Rose @wurdbendur.bsky.social
Rose @wurdbendur.bsky.social@WurdBendur·
@CodeRed_dev I'm not sure you're supposed to be objective about your own work. it isn't supposed to be anything but what you want it to be.
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SecondSonSolutions
SecondSonSolutions@SecondSonInc·
@CodeRed_dev Holy crap I need to stop reading comments. 😆 here I hope this helps since we forgot what objective means
SecondSonSolutions tweet media
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Jess
Jess@JustJesscaa·
@CodeRed_dev External input can be so beneficial, new eyes on things you've seen for 500 hours may reveal nuance you hadn't considered, it's part of why QA and early testing are so important (and something I love to do)
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Mutantleg Games
Mutantleg Games@mutantleg·
@CodeRed_dev when you start out you don't see the faults 🤔 as you get more experienced and get better you start to only see the faults 😔
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Ivain
Ivain@IvainirMC·
@CodeRed_dev Which then goes hand-in-hand with an odd perfectionism that means nothing is quite good enough.
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