beardyking.bsky.social - Kingsley Hopking

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beardyking.bsky.social - Kingsley Hopking

beardyking.bsky.social - Kingsley Hopking

@BeardyKing

Off this website, catch me on blue sky - Personal | Engine programmer @Activision | Tinkerer of triangles

Greater Manchester, England 가입일 Eylül 2011
785 팔로잉286 팔로워
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beardyking.bsky.social - Kingsley Hopking
I’m seeing more discourse surrounding C especially people saying it produces “buggy code”. Homies, please sit down, self reflect think about the bugs you see in software daily, usually they are logic bugs the language choice is irrelevant, blame shitty insane frameworks instead.
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N64 flash cart arrived & I’m in the process of refactoring my engine to support multiple backends I wonder what will happen next 🤔🤔🤔
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Nichola Humphreys
Nichola Humphreys@HumphreysMedia·
Looking for my next chapter! Due to the cancellation of the unannounced project and the unfortunate layoffs, I am now looking for a new opportunity in the games industry. Hoping to branch into game design or softpoly 3D artistry!💙
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Joe
Joe@pngsequence·
⚠️ MAJOR EGG ALERT ⚠️ I just received news that the critically acclaimed PC video game Egg Squeeze is available on Steam... RIGHT NOW. Squeeze the egg. Rack up synergy. Try not to go #eggsane. Become the ultimate squeezer... #indiedev #indiegame #eggsqueeze #egg
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suzanne
suzanne@TheTrashbang·
real life architecture makes me so mad sometimes. look at that fucking clipping. I wouldn't be able to sleep at night if I put that in a level.
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Aardman
Aardman@aardman·
From the iconic Gromit mug, to the viral Feathers McGraw water bottle, Licensing Approvals Coordinator @btownsend1997 and Creative Consultant Sophie Bloomfield talked to @BrandsUntapped about developing successful Wallace & Gromit products: aard.mn/3BdOtbI #BLE2024
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Keenan Crane
Keenan Crane@keenanisalive·
Great work by the @UsePenrose team building Bloom: a lightweight way to make interactive diagrams: penrose.cs.cmu.edu/blog/bloom All coordinates are automatically figured out by the Penrose layout engine, and diagram specifications can be re-used for different content (like HTML/CSS).
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Mike Sebele
Mike Sebele@robotgrapefruit·
I haven't had much to post lately about my duck game. But I have something BIG👀 coming this week. Until then, enjoy some peaceful ducky firefly collecting ☺️ #screenshotsaturday #indiegame
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Бранимир Караџић
Programmer to farmer metamorphosis is just as natural as caterpillar to butterfly. It probably makes no sense to most of observers, and novice programmers, but those with enough experience know it's the obvious path, and are joyful when they discover someone who made this leap.
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@voxagonlabs I will note that using STL containers when prototyping a feature does come with a refactor cost. so I tend to try and weigh up the pros and cons of the faster code iteration. It usually ends up with me writing better code as the second time around I know the problem space.
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@voxagonlabs I often use the STL when writing offline tools & prototyping a feature i.e when memory fragmentation & breakneck perf is less of a concern In engine code I mainly use C / custom types along with custom allocators as I know the lifetime & perf requirements of the code I'm writing
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
Game developers, are you using STL containers (std::vector, std::unordered_map, etc)? If no, what's the main reason (runtime perf or debug perf/compile times/error messages/etc)?
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🕐HOURLY🕑 shitpost
🕐HOURLY🕑 shitpost@hourly_shitpost·
🕐HOURLY🕑 shitpost tweet media
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Rachel Eaton @ Realta
Rachel Eaton @ Realta@rayleearts·
When the autumn hits 🍂
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