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Brocius
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This is worth repeating:
I never cared that you were gay until you started shoving it down my throat, and I never cared what color you were until you started blaming me for your problems.
I never cared about your political affiliation until you started condemning me for mine.
I really never even cared where you were born until you wanted to erase my history and blame my ancestors for your problems.
I never even cared if your beliefs were different from mine until you said my beliefs were wrong.
But now I care. My patience and tolerance are gone, and I am not alone in feeling like this. There are millions of us who feel like this.
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Working on bird flocks was a lot of fun!🕊️
GPU boids simulation using a compute shader - we can handle 100s of birds with zero CPU overhead.
Velocity-aligned billboards + per-flock randomisation. Fully procedural, no prefabs.
#gamedev #indiedev #madewithunity #citybuilder
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After many years of work I can finally announce Rogue Stradale!
Everything besides the trailer music was made by me.
Wishlist: store.steampowered.com/app/3509590/Ro…
#indiegame #indiedev #racinggame
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Brocius 리트윗함
Brocius 리트윗함
Brocius 리트윗함
Brocius 리트윗함
Brocius 리트윗함
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Who remembers this little gem from 1989? Super Off Road was different in that it fit the entire track on one screen. The tiniest cars, the craziest tracks, and some of the most fun gameplay ever - especially in multiplayer mode. Between stages you could upgrade your truck with nitro, top speed, shocks, and more.
Super simple concept, all-out fun game.
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Hot take: Game menus peaked in the 90s.
That music could play 30 years from now and I'd still see the game menu in my mind. You could show me a picture of that menu in 30 years and I'd still hear the music.
Clear signs of a game that was so much more... it's become part of gaming history's essence and soul.
This was all we needed for a perfect LAN weekend among friends. Well, and someone with IPX/SPX and
TCP/IP skills :)
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I can't think of many games that had better '80s vibes than California Games (Epyx, 1987). The score card "cutscene" at the 0:54 mark in the video was simply brilliant.
Disciplines were half-pipe, footbag, surfing, roller skating, BMX, and flying disc - quite the mix and of course very different from other sports games, making California Game pretty unqiue in that sense.
Getting bonus points for hitting the seagull with the hacky sack, faceplanting over a crack in the sidewalk along the beach, or unsuccessfully diving for an overthrown frisbee; California Games was just a blast.
It became Epyx's best-selling game, reaching half a million copies sold by 1989. I remember it being a popular choice when my friends and I played (others being M.U.L.E. and Decathlon). I'm pretty sure that anyone who ever had a C64 also played California Games at some point. As brilliant as it was, its sequel was abysmal (if you have never played it, please never do).
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