ComboKyo

157 posts

ComboKyo

ComboKyo

@ComboKyo

GWED Discord - https://t.co/fhRpYCSUSZ GBA2 Discord - https://t.co/O1Xc6XM6mJ

가입일 Mart 2021
130 팔로잉73 팔로워
고정된 트윗
ComboKyo
ComboKyo@ComboKyo·
Happy 27th birthday, Gundam Wing: Endless Duel. To celebrate the occasion, I've released a patch that enables FastROM as well as reduces flashing lights for those that are susceptible to migraines with aura. youtu.be/If41dgpm61g
YouTube video
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Heat
Heat@heat_xd·
BSNES-Netplay Multitap update coming this week. Ive been hammering at this for a while but i think i got it fixed. Been actively testing with no desyncs. Im happy with it😄
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GW:ED
GW:ED@Endless_Duel·
In DBZ: Hyper Dimension, there's a system to stop redizzy combos by detecting if you're doing a full stun combo while your opponent is in stun, However... due to a combination of input & state change/block lag, doing a sloppier "combo" (see 1st combo) lets you bypass that.
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BerserkChip
BerserkChip@BerserkChip·
@ComboKyo I'm sorry, did the hacker spam the server too?
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BerserkChip
BerserkChip@BerserkChip·
My discord got hacked, I'm really sorry to anyone I spammed with images, they went into every DM and every server I'm in😭😭
BerserkChip tweet media
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Heat
Heat@heat_xd·
Yo gang its been a bit due to life stuff but im still working on bsnes 5 man multitap. ive got it now working in local testing but once i find it good i will release it.
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GW:ED
GW:ED@Endless_Duel·
Here's a some screenshots from a GW:ED beta that @ComboKyo found in a Sept'95 issue of Famitsu. Changes: Each suit is called GUNDAM.0 Meter goes to 500. (More Epyon super spam!) The foreground is reused but w/ different colours, it also goes unused in the released game. (1/2)
GW:ED tweet media
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Zam
Zam@QCCBigZam·
I know the super always got my back w/ @NC_KuroRaiden
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Heat
Heat@heat_xd·
its been quite hard to progress on bsnes-netplay because my knowledge in emulator specifics is limited, but so far when testing its fine as long as i dont enable rollback when multitap is enabled, so ill prolly create a build that disables rollback when multitap is enabled (1/2)
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Heat
Heat@heat_xd·
progress is progressing :) 5man multitap soon
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Heat
Heat@heat_xd·
Good Evening! First build of bsnes netplay is here, below is a small example how you would set it up with spectators (you need actual ips/ports when using it yourself). Have fun! Download link down below (windows and linux)
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Heat
Heat@heat_xd·
14 bsnes instances 12 spectating and 2 playing, saturate my r5 2600 🤠
Heat tweet media
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Heat
Heat@heat_xd·
Spectating is done now aswell 6 people should be more then enough in almost all cases (sorry for the flashes the game likes its flashes)
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Heat
Heat@heat_xd·
200ms RTT, 8 RBF, 0 local input delay set, no proper rift sync implemented (yet). (dont mind the gameplay i'm dogshit 😄)
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ComboKyo
ComboKyo@ComboKyo·
@YasumiMatsuno In the PS1 game, 3 Brave Story entries ("Entrance to the other world", "Reunion and beyond...", and "Things obtained") and 2 Treasures ("Leo" and "Virgo") that were made, but can not be seen, because you could not return to Brave Story after unlocking them. I hope to see them.
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松野泰己🐈‍⬛
松野泰己🐈‍⬛@YasumiMatsuno·
While I haven't counted exactly, I estimate that the main scenario's volume in the Japanese version is approximately +60% that of the original (PS1) version. This does not include system-related text, such as organization screens, chanting text, brave stories, sound novels, and movie parts. It is difficult to compare the total amount of text between the old and new versions, so we will not do so here. Thank you.
Tny@caporione

@YasumiMatsuno You mentioned that the number of characters used in the Tactics Ogre Remake is double that of the SFC version. If you’re allowed to say, could you estimate the number of characters in the FFT Remaster compared to the ps1 version? Double? +25%? Thanks.

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ComboKyo
ComboKyo@ComboKyo·
@CallMeGdubG @kollatt They speak for more than just themselves. The War of the Lions translation is lacking.
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GW:ED
GW:ED@Endless_Duel·
Hmmm, Rose's dive kick seems pretty strong in GBA2...
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GW:ED
GW:ED@Endless_Duel·
Heavyarms has lots of infinite variations in GBA2, but my favourite is where he gets to have a little lie down during the combo and fire off his gun. I call it the "Point Break" special 😉
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GW:ED
GW:ED@Endless_Duel·
I guess Sandrock has more than one infinite in GBA2! Unfortunately it's TAS only but we can still enjoy the rhythmic sounds of 1 frame dash jabs mixed in with the occasional robotic whir of a single step forward jab.
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