Kam
152 posts


@Failzv9 so basically splines used for wires
thats awesome, though im curious how u made the mesh to sustain good UV mapping since splines are kinda limited i guess?
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Controllable Ennard Rig + Retexture RELEASE
EVERY SINGLE wire is editable and able to be animated. That's over 6,200 moveable points!
6615452749807.gumroad.com/l/mnnoer

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@bryson_cal50721 Heya could you give a updated link that works? Or at the very least dm me your discord? I have some queries if ya don’t mind
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i know i dont post a lot but if any of you wana join my discord server heres the link discord.gg/37Sz7def
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SUPER happy with how this one turned out, probably my most favorite to work on out of all the retextures so far
#FNAF


LogiBob@LogeeBob
rotten son Rotten boy #FNAF
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@StinkyBlueRat My friends would not stop sending the edit. Had to make him real
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@whither__ You’re all good! I just want to stay on top of bugs and issues so people can properly use the model
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@RealTorres15 A disgusting amount of research and knowledge of every single part of ennard
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@tatsuki_inu first is making the actual texture. its done with a wave texture and color ramp. The way you move it is through the location of the mapping. Here, it was the X . So I just drove a value that changes the X location. The bump is taking this and putting it through a bump node.

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@sorbungus Well with a 5090 you can do anything. But even without a overkill pc, it is shown to work perfectly fine. I have had many people test it out and such. Should be usable no problem.
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@Failzv9 how can you even render that. im both scared and proud of you
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@sorbungus Too many 😭 About 1.3 mil without the subdivision modifiers used to smoothen up the wires. This is most def because I'm using curves.
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@tatsuki_inu If you mean the inside parts that arent the wires, its just a basic metal material. If you mean the wires themselfs, open up the materials for yourself! they are super basic and properly grouped to be very easy to understand!
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