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Yuyu

@FinalXenoMaster

22 • 🤍@GimbyXC🤍 • passionate about video games • i enjoy video game news • i love JRPGs and video game music • Nintendo/PS5/Square Enix

Orlando, FL 가입일 Aralık 2020
484 팔로잉716 팔로워
고정된 트윗
Yuyu
Yuyu@FinalXenoMaster·
Xenoblade Genesis is my 2027 game of the year and it hasn’t even come out yet
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Yuyu@FinalXenoMaster·
Yeah, you bet your ass I’m saving up for a potential FF7Revelation collectors edition. Oh, and a physical copy too >:)
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Spy-D‼️|
Spy-D‼️|@_SpyDtroid_·
God Barret’s voice actor had bills to pay in FF7 Remake this is gut wrenching to listen to 😭💔
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BoTalksGames
BoTalksGames@BoTalksGames·
ADVENTURES OF ELLIOT HAS ARRIVED Tracking showed it wasn’t going to until Tuesday!
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Yuyu
Yuyu@FinalXenoMaster·
My backlog is too huge…
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Yuyu@FinalXenoMaster·
@DatChaosGuy Bro won’t be able to see Spider-Man Brand New Day…
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AnimexPlayer🇸🇻
AnimexPlayer🇸🇻@Animex_Player·
@FinalXenoMaster You can do it, brother! If I could beat OG 4 times, you can complete your journey too! Keep your chin up! 💪🏻😁
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Yuyu
Yuyu@FinalXenoMaster·
Wait I need to finish OG FF7😭. I’m at Kalm
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浮島ゴンザレス
浮島ゴンザレス@gonzarez1938·
マチエールさん再登場うれしい😊
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SupernerdFFVII
SupernerdFFVII@Supernerd471·
After 30 years we're finally going to have the real Cloud back You're not as excited as I am
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Jaynez 🎮
Jaynez 🎮@JaynezPlays·
Well fuck me I guess LMAO
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Yuyu
Yuyu@FinalXenoMaster·
I know I’m currently playing OG FF7 but I’ve been itching to finish Remake and then play Rebirth on Switch 2. The fact that these games run on the Switch 2 is INSANE. Glad I get to experience this in my lifetime.
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Genki✨
Genki✨@Genki_JPN·
Naoki Hamaguchi says they stuck with Unreal Engine 4 instead of switching to UE5 for FF7 Revelation so that they could release the game a lot sooner! “But simply, for this series, considering a business perspective and a player perspective, I believe that getting the game out as quickly as possible is the best thing to do. We had already worked with and customized UE4 for the remake series, so we decided delivering the game quickly to players with a workflow that we were used to was best, rather than resetting everything to restart with UE5, build everything again and extend the development time.” Quite early on I told the team, ‘This time we will continue with UE4, and we won’t debate that.’” “I anticipated people saying things like ‘They added this new feature, are we not able to use it?’. So because of that, from very early on we decided to stay with UE4 and not get confused along the way. I think now that was the correct decision. Of course, we have made and extended engines as a team, so with UE4 if we faced problems, we could alter it ourselves.” “You often hear of something called Nanite when discussing UE5, but when we made Rebirth we made our own rendering system that was basically the same as Nanite, so we were able to have a comparable quality to UE5. As a development team we’ve made lots of AAA games up until now, so I hope players can place their trust in us.” nintendoeverything.com/square-enix-ex…
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Yuyu
Yuyu@FinalXenoMaster·
@fortmadeofbrass I’ve actually watched an hour and a half video on the story of OG FF7, Crisis Core, and I’ve watched advent children in theaters. But to TRULY enjoy each game, I’ve dedicated myself to play everything and replay remake and rebirth
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