Fisholith
974 posts

Fisholith
@Fisholith
Solo Indie dev, currently working on an owl-flight pixel art game, Down Ward. https://t.co/bkbvSlXDjs
가입일 Aralık 2011
8 팔로잉823 팔로워

Happy Halloween, all! (◠,◠)
Hope you're all having a suitably spooky spook day!
#HappyHalloween
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Hi all, One of my backers and a fellow indie dev, Wulum, is currently running a Kickstarter for a game of their own
kickstarter.com/projects/wulum…
The team is just him, a concept artist, & a composer.
It's only been live a few days, & they're already over 25% funded with 140 backers. :)
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Realized I hadn't mentioned it here on Twitter yet.
More details for anyone interested:
kickstarter.com/projects/fisho…
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Gable vaults her way to the top of a new Stack.
Down Ward Update b117 is out :)
Level updates/reworks/expansions, especially on "Stack".
#screenshotsaturday
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Today's new #LetsPlay for the #MonthofIndependents is Down Ward by @fisholith, a cool Gameboy styled platformer! #Gaming #VideoGames #Gameplay
youtube.com/watch?v=xxrHr0…

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@IndieGamePicks @CSH_Picone @Steam @session_seven @cloakanddaggerg @strateture @TheStrategyInf1 @sensational965 Oh cool, thanks @IndieGamePicks! :)
I'll have to check out the others.
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@CSH_Picone @Steam This time I'll propose cool #free #indiegames
🥳 Down Ward by @Fisholith
🥳 Session Seven by @session_seven
🥳 The Terrible Old Man by @cloakanddaggerg
You can follow our curator page here: store.steampowered.com/curator/304404…
Tagging @strateture @TheStrategyInf1 @sensational965
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New group project #curatorsunite for #indiegame and curator discovery. I will kick this off and be your host this week.
✅Highlight 3 games on your curator as picks!
✅Add your curator information!
✅Tag in one or more curators!
✅Like + RT
#indiedev #games #gamerlife @steam

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The 2-dev voxel-art indie game I mentioned a while back, GO Heroes, is now on Kickstarter!
The devs have been very supportive of Down Ward and other indie projects, and just seem to be really cool people. :)
Rogue Titan ✨ Wishlist on Steam@roguetitan_game
Big #news! GO Heroes Trailer is finally here! We're super happy to announce that our #Kickstarter campaign starts on the 29th of June! All support (RT, ♥️) is super appreciated! Kick Page: bit.ly/3t2kLNs #indiedev #screenshotsaturday #indiegame #indiegamelover #lowpoly
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@thedeivore Thanks Stephen! :)
The warping ring is a distortion shader effect. The raw effect is to zoom in any imagery behind it. However the amount of zoom can be influenced by the source image, on a per pixel basis. Here I'm using a white ring fading outward to black.
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Gable flaps her way through a host of haunts to fetch some fluffy feathers. :)
Kickstarter: kickstarter.com/projects/fisho…
Steam: store.steampowered.com/app/904700/Dow…
Gamejolt: gamejolt.com/games/Down-War…
#indiedev #pixelart #birds #screenshotsaturday
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Wanted to mention solo-dev Stevie's game Zapling is about 90% funded on Kickstarter with 6 days left.
There's a demo, boss skull/ability collecting, procedurally wiggly legs, and perhaps most importantly twin-stick dancing. :)
#indiegame
NINE FINGER GAMES@9fingergames
Okay now I'm starting to sweat. Final week on Kickstarter & 80% Funded! kickstarter.com/projects/9fing… Please retweet this, share it with your friends, and maybe even back the project yourself. I'm blown away by the support we have received. I appreciate every single one of you.
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@CaballolD Well, the nice thing about roads is that their complexity only grows roughly linearly with size. A single road stripe is like 1 extra row of polys in the side-rails, which is not bad actually. So geo might actually be an okay way to go, & more flexible.
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@Fisholith Hi! Yes they are geometry at the moment. I'm thinking of baking them into a texture or something to use less geometry but I'm not sure.
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Finally added the marking in the junctions! All the lines are completely procedural based on how the roads are connected.
#madewithunity #unity3d #procedural




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@Fisholith Strangely enough because the 'shutter' doesn't close (regulators are turned on/off instead), after the image time, a few photons can still leak in before the image is read out.
Reading the image out takes a long time in comparison to the exposure duration.
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I was curious what the shutter speed was on the Mars Helicopter's nav cam.
In the shadow photo, we can see the blades moving with a bit of motion blur. In this shot, they seem to move about 3 degrees. At 2600 rpm, that's 1/5200th sec shutter. Pretty fast! :)
#MarsHelicopter

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@MIncognito789 Oh cool. Yeah I've still been updating it. I actually released a few updates during the Kickstarter even. :)
Mainly I've been focusing on smoothing out the difficulty in places. Though one of the main things is that the three Hourglass Game modes are unlocked by default now.
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@Fisholith Oh nice! I remember seeing the jam beta on GameJolt a while ago
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Down Ward funded all 4 original stretch goals, and is still going. :)
24 hours left!
I've added one last stretch goal. Thanks to all who have supported in any way, by pledge or word of mouth!
💟Kickstarter: kickstarter.com/projects/fisho…
#indiegame #indiedev

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@chandlerm35 Glad you think so, and thanks for the support, Matt! :)
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@Fisholith Backed! The game looks great and I can't wait to see the final product!
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@GheralfSwiftwar Haha! It is indeed, Gheralf!
And I celebrated with some much needed sleep! :D
Thanks for all the encouragement, and the very generous support, and for just generally being a cool person that I'm glad to know. :)
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Down Ward has been funded!🌕🦉❤️
Thank you all so much. :)
💟Thank you message: kickstarter.com/projects/fisho…

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