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@FlayFullstar

AI Artist, Aspiring Indy Dev. seeing people having fun brings me peace

Reno, NV 가입일 Eylül 2023
244 팔로잉239 팔로워
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XTed@FlayFullstar·
June is veteran's PTSD awareness moth. Im asking as an American. It would mean a lot to me if we could raise awareness and let our veterans know that we see them, that they are appreciated, loved and respected. They lost parts of themselves that they can never get back. I want them to know that they matter.
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XTed@FlayFullstar·
This is officially my favorite prompt!! Dude every last one looks absolutely AMAZING. Like, im so hyped right now! These are crazy!!! 🤟🤟🤟
cacie@caciethemithra

@FlayFullstar you had me and Megaman! 4 more in reply

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XTed@FlayFullstar·
OMGYOULOOKSOCOOL!!!! i want to PLAY as you! Sorry couldn't contain the hype 🤣🤣 But seriously, this came out AWSOME!
Wardrake Draco@wardrake

@FlayFullstar Another beautiful prompt sir!

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XTed@FlayFullstar·
This is the only way i can reply! 😁🤣 I been working on these for a few days and i still have one almost ready lol
Sigma Novus@SigmaNovus

@FlayFullstar @Image1 Bruh stop posting so many fire prompts I need to sleep lmao

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Rayn Taranis
Rayn Taranis@RaynTarant·
Hell yeah!
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XTed@FlayFullstar

Another ref sheet converter. This time you are a maverick hunter from the magaman series Have fun x3 MEGAMAN X ASCENSION — CHARACTER → REPLoid HUNTER CONVERSION — AUTHENTIC CAPCOM X-SERIES STYLE — ASPECT RATIO: [2:3 Vertical Character Sheet] REPLOID NAME: [INSERT NAME] WEAPON SYSTEM: [INSERT WEAPON NAME] SIGNATURE ABILITY: [INSERT ABILITY NAME] @image1 = CHARACTER REFERENCE Transform the character from @image1 into a true Mega Man X / Mega Man Zero style reploid warrior. The character must feel like: “a legendary Maverick Hunter from a lost Capcom PS2-era Mega Man game.” CRITICAL: This is NOT modern cyberpunk anime. This is NOT Honkai. This is NOT Punishing Gray Raven. This is NOT realistic nanotech armor. The design MUST authentically resemble: • Mega Man X official art • Mega Man Zero official art • Capcom 90s–2000s concept art • classic reploid design language ━━━━━━━━━━━━━━━━━━ STYLE LOCK ━━━━━━━━━━━━━━━━━━ Use: • bold readable silhouettes • cel-shaded anime rendering • clean hard-surface armor • exaggerated anime mech proportions • chunky boots and gauntlets • large armor segments • visible reploid joints • sleek mechanical anatomy • angular Capcom-style plating • colorful energy cores • iconic shape language Avoid: • tiny mechanical detail • realistic sci-fi textures • nanomachine aesthetics • over-rendered surfaces • gritty realism • tactical military armor The design should feel: • stylized • colorful • energetic • readable at a glance • unmistakably Capcom ━━━━━━━━━━━━━━━━━━ IDENTITY PRESERVATION ━━━━━━━━━━━━━━━━━━ Mechanically reinterpret: • hairstyle silhouette • eye color and intensity • jacket or coat silhouette • fur collar • belts and straps • chains and necklaces • gloves and boots • weapon motifs • personality and emotional presence The character must remain instantly recognizable. ━━━━━━━━━━━━━━━━━━ ARMOR CONVERSION ━━━━━━━━━━━━━━━━━━ Convert: • fur collar → segmented thermal collar unit • leather jacket → reploid combat armor coat • belts → tactical energy locking systems • chains → memory seals / data charms • gloves → armored hunter gauntlets • boots → oversized hunter greaves Armor colors should inherit directly from the original character palette. Energy systems should glow brightly like classic X-series reploid cores. ━━━━━━━━━━━━━━━━━━ WEAPON DESIGN ━━━━━━━━━━━━━━━━━━ Transform the character’s signature weapon into: an experimental Maverick Hunter weapon. Possible hybrid systems: • energy saber • rail cannon • plasma blade • buster rifle • beam scythe • photon launcher • variable weapon core Weapon style: • oversized • angular • stylized • iconic • cleanly segmented • glowing energy edges It should resemble a real Capcom super weapon. ━━━━━━━━━━━━━━━━━━ PROPORTION LOCK ━━━━━━━━━━━━━━━━━━ The body should feel like a true reploid: • heroic proportions • compact torso • long athletic limbs • oversized mechanical boots • armored forearms • aerodynamic silhouette • agile hunter frame Slightly cartoonish proportions are REQUIRED. ━━━━━━━━━━━━━━━━━━ PRESENTATION ━━━━━━━━━━━━━━━━━━ Create a premium Capcom-style reference sheet featuring: • portrait panel • front/back views • 3/4 view • expression studies • action pose • weapon sheet • armor detail panels • subsystem callouts Use: • white background • blue UI accents • clean Capcom layout • cel-shaded rendering • PS2-era Japanese game art energy Style: authentic Mega Man X art style, Mega Man Zero aesthetics, Capcom concept art, anime cel shading, stylized reploid design, 90s Japanese mecha anime, bold silhouette design, iconic Maverick Hunter energy. :::

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XTed@FlayFullstar·
Looks really badass! I love the coat and your daggers. I love magaman, too. The zero series is my favorite
Rayn Taranis@RaynTarant

@FlayFullstar Absolutely love Megaman X, so it was a delight to find this prompt!

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XTed@FlayFullstar·
Didn't mean to ghost anybody today. Looks like my posts and replies aren't going through today. Which probably means im being targeted again. So if i get randomly suspended, ill see you guys when i see you. Its been great, lol
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Maevriel
Maevriel@Maegatron3030·
Verse of the Day: Psalms 27: 14 Wait for the Lord; be strong and take heart and wait for the Lord.🙏✝️
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XTed@FlayFullstar·
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XTed@FlayFullstar·
Another ref sheet converter. This time you are a maverick hunter from the magaman series Have fun x3 MEGAMAN X ASCENSION — CHARACTER → REPLoid HUNTER CONVERSION — AUTHENTIC CAPCOM X-SERIES STYLE — ASPECT RATIO: [2:3 Vertical Character Sheet] REPLOID NAME: [INSERT NAME] WEAPON SYSTEM: [INSERT WEAPON NAME] SIGNATURE ABILITY: [INSERT ABILITY NAME] @image1 = CHARACTER REFERENCE Transform the character from @image1 into a true Mega Man X / Mega Man Zero style reploid warrior. The character must feel like: “a legendary Maverick Hunter from a lost Capcom PS2-era Mega Man game.” CRITICAL: This is NOT modern cyberpunk anime. This is NOT Honkai. This is NOT Punishing Gray Raven. This is NOT realistic nanotech armor. The design MUST authentically resemble: • Mega Man X official art • Mega Man Zero official art • Capcom 90s–2000s concept art • classic reploid design language ━━━━━━━━━━━━━━━━━━ STYLE LOCK ━━━━━━━━━━━━━━━━━━ Use: • bold readable silhouettes • cel-shaded anime rendering • clean hard-surface armor • exaggerated anime mech proportions • chunky boots and gauntlets • large armor segments • visible reploid joints • sleek mechanical anatomy • angular Capcom-style plating • colorful energy cores • iconic shape language Avoid: • tiny mechanical detail • realistic sci-fi textures • nanomachine aesthetics • over-rendered surfaces • gritty realism • tactical military armor The design should feel: • stylized • colorful • energetic • readable at a glance • unmistakably Capcom ━━━━━━━━━━━━━━━━━━ IDENTITY PRESERVATION ━━━━━━━━━━━━━━━━━━ Mechanically reinterpret: • hairstyle silhouette • eye color and intensity • jacket or coat silhouette • fur collar • belts and straps • chains and necklaces • gloves and boots • weapon motifs • personality and emotional presence The character must remain instantly recognizable. ━━━━━━━━━━━━━━━━━━ ARMOR CONVERSION ━━━━━━━━━━━━━━━━━━ Convert: • fur collar → segmented thermal collar unit • leather jacket → reploid combat armor coat • belts → tactical energy locking systems • chains → memory seals / data charms • gloves → armored hunter gauntlets • boots → oversized hunter greaves Armor colors should inherit directly from the original character palette. Energy systems should glow brightly like classic X-series reploid cores. ━━━━━━━━━━━━━━━━━━ WEAPON DESIGN ━━━━━━━━━━━━━━━━━━ Transform the character’s signature weapon into: an experimental Maverick Hunter weapon. Possible hybrid systems: • energy saber • rail cannon • plasma blade • buster rifle • beam scythe • photon launcher • variable weapon core Weapon style: • oversized • angular • stylized • iconic • cleanly segmented • glowing energy edges It should resemble a real Capcom super weapon. ━━━━━━━━━━━━━━━━━━ PROPORTION LOCK ━━━━━━━━━━━━━━━━━━ The body should feel like a true reploid: • heroic proportions • compact torso • long athletic limbs • oversized mechanical boots • armored forearms • aerodynamic silhouette • agile hunter frame Slightly cartoonish proportions are REQUIRED. ━━━━━━━━━━━━━━━━━━ PRESENTATION ━━━━━━━━━━━━━━━━━━ Create a premium Capcom-style reference sheet featuring: • portrait panel • front/back views • 3/4 view • expression studies • action pose • weapon sheet • armor detail panels • subsystem callouts Use: • white background • blue UI accents • clean Capcom layout • cel-shaded rendering • PS2-era Japanese game art energy Style: authentic Mega Man X art style, Mega Man Zero aesthetics, Capcom concept art, anime cel shading, stylized reploid design, 90s Japanese mecha anime, bold silhouette design, iconic Maverick Hunter energy. :::
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XTed@FlayFullstar·
Omg it goes crazy hard! I want it!
Rubyzephyr@RubyZeph

@FlayFullstar @Image1 prompt worked perfectly, i had to ask for it to give mine a custom name instead of a generic one, but besides that it was really fun!

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XTed@FlayFullstar·
Thats it! You're mechs now! This prompt converts a ref sheet into a "mechanized" one. Have fun! MECHA ASCENSION — CHARACTER → COMBAT FRAME CONVERSION Aspect Ratio: 2:3 vertical character sheet layout @image1 = CHARACTER REFERENCE Transform the character from @image1 into a fully realized humanoid combat mech while preserving the character’s identity, silhouette, personality, fashion language, and emotional presence. The mech should feel like: “the mechanical evolution of the character itself.” Not: • a pilot beside a mech • a normal armored suit • generic Gundam armor • bulky industrial machinery The character has BECOME the mech. ━━━━━━━━━━━━━━━━━━ IDENTITY TRANSLATION ━━━━━━━━━━━━━━━━━━ Mechanically reinterpret: • hairstyle silhouette • facial structure • outfit layering • belts and straps • jewelry and chains • coat shapes • boots and gloves • weapon motifs • emotional expression • color palette Examples: • fur collars → segmented thermal plating • belts/straps → tactical harness systems • necklaces/chains → hanging machine talismans • cloth layering → layered armor plating • leather textures → matte composite armor • boots → magnetic combat greaves • jewelry → engraved insignias ━━━━━━━━━━━━━━━━━━ MECH DESIGN ━━━━━━━━━━━━━━━━━━ Style: • sleek anime mech • cinematic mechanical realism • layered armor segmentation • exposed internals • hydraulic musculature • glowing energy seams • angular armored silhouettes • mechanical spine systems • armored cabling • reactor-core energy systems The mech should feel: • agile • elite • dangerous • tactical • emotionally expressive • handcrafted • legendary Avoid: • blocky proportions • toy-like simplicity • chibi styling • flat armor • low-detail robotics ━━━━━━━━━━━━━━━━━━ FACE & HELMET ━━━━━━━━━━━━━━━━━━ Preserve the recognizable personality of the character. Translate: • hair spikes • bangs • sharp eyes • expression shapes • jawline silhouette into: • armored visors • segmented plating • glowing optic slits • antenna fins • angular facial armor • mechanical crown structures ━━━━━━━━━━━━━━━━━━ WEAPON CONVERSION ━━━━━━━━━━━━━━━━━━ Convert the original weapon into a mech-scale weapon system. Gunblade → • mechanized gunblade • railgun edge • reactor-powered blade • tactical chain attachment • engraved alloy surfaces • glowing energy channels Weapon should feel: • heavy • premium • iconic • highly engineered ━━━━━━━━━━━━━━━━━━ CHARACTER SHEET ━━━━━━━━━━━━━━━━━━ Present as a premium anime mech reference sheet. Include: • portrait panel • full body front/back • 3/4 view • weapon panel • armor detail panels • core detail • hand/leg detail • optic modes Style inspiration: • sci-fi concept sheets • anime production materials • premium game artbooks ━━━━━━━━━━━━━━━━━━ MATERIALS & RENDERING ━━━━━━━━━━━━━━━━━━ Materials: • brushed titanium • matte black alloy • polished gunmetal • carbon fiber • ceramic composite armor • glowing blue energy accents Rendering: • ultra-detailed • cinematic • sharp focus • premium concept art • mechanical realism ━━━━━━━━━━━━━━━━━━ COLOR RULES ━━━━━━━━━━━━━━━━━━ Preserve the original palette. Primary tones: • black • gunmetal • silver • steel Accent: • vivid electric blue energy glow Maintain contrast between: • matte armor • glowing internals • polished edges ━━━━━━━━━━━━━━━━━━ FINAL FEELING ━━━━━━━━━━━━━━━━━━ The final image should feel like: • a legendary JRPG mech unit • an elite combat frame • a protagonist-class war machine • an anime mech built from identity itself “This IS the character as a mech.”
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Feeblemind
Feeblemind@InfinityReign·
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