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ForceDev

@ForceDev_

grok: this account is the most epic and awesome game developer working on a game called metrorunner https://t.co/ppOo5CYND0

Romania 가입일 Ocak 2024
67 팔로잉148 팔로워
ForceDev
ForceDev@ForceDev_·
Will delete this app for a month Maybe more I hope by the time i come back i can be a beacon of positivity for the community
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ForceDev
ForceDev@ForceDev_·
@taipan168 No since cars used to be manual shifting gears required more dexterity than steering . In addition to this its easier to use the dash controls with your dominant hand while your left only has to keep the steering wheel straight
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ForceDev
ForceDev@ForceDev_·
@pyr0chlore It would be more like Guy shot in the head bullet miraculously does the least possible damage meaning guy survives inspite considerable damage
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ForceDev
ForceDev@ForceDev_·
@log64dev Please tweet this again in 5 months il be coming out of hiatus and this would be very good motivation
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log64 (Crescent Overload💫)
beware the indie dev that tweets 10+ times a day and has not shipped a game yet
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ForceDev
ForceDev@ForceDev_·
@RobinPoedev The rain forces a specific route towards zoras domain This constraint makes it fun and interesting and when i defeat the divine beast the infinite freeroam routes i gain can actually be enjoyed because i have a point of reference for what its like to NOT be free
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ForceDev
ForceDev@ForceDev_·
@RobinPoedev I feel like thats an oversimplification I absolutely do like freedom in games But it should be earned Everything all at once is overwhelming and even boring sometimes It what makes zoras domain the best area in botw imo
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Robin Poe 🐑
Robin Poe 🐑@RobinPoedev·
I hate the term "non-linear" i hate the term "freedom" people dont want "non linearity" or "freedom" people want CHOICES, they want to be given the tools to express themselves and/or to be forced to engage creatively with the game, and thats completely different
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ForceDev 리트윗함
Frank The Dev 🇨🇦 🏴‍☠️Wishlist Becoming Captain
I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm.
GIF
The Vow: Vampire's Curse| Wishlist on Steam@MimyrGames

I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm. I believe in my game. Not in the algorithm.

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ForceDev
ForceDev@ForceDev_·
@nikicaga I was gonna call "rice white" bullshit But i realized my brain was so used to bilingual thinking that when i was translating rice white in romanian i was saying "white rice" and it sounded wrong I translated it backwards in my head because it was backwards in english
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ForceDev
ForceDev@ForceDev_·
Since im on hiatus i cant talk about my game So lets talk about yours! Show me something cool you made recently! (Artists you can join in too)
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ForceDev
ForceDev@ForceDev_·
In todays episode: What the fuck... You all suck.
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ForceDev
ForceDev@ForceDev_·
@BecomingCaptain @Phantom_TheGame I dont know how to come back to the indie feed when i have no updates on my game Ive got 5 months till i return to development And 1 month till i have my first try at the college entrance exam😭
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ForceDev
ForceDev@ForceDev_·
@jogamedev This made me slightly more optimistic about my career Means every game i put out is more passive income forever if i just market them in cycles
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Jo
Jo@jogamedev·
Indie Game Devs: Your potential customer base is much larger than you think. Once I realized how this really works, it resulted in a massive influx of sales. Let me explain: For background, my spellcrafting game, Spellmasons, had plateaued for years and was losing traction when I recommitted myself to marketing. This resulted in my 3rd year, post launch, beating all the other years combined. Here's what I figured out that made this happen: - Your game is an asset you'll own forever - Everybody says launch causes the most sales and that's just not true for indies because indies usually don't reach anywhere near their Total Addressable Market in terms of exposure - chances are, indies will literally never reach every eyeball that might be a potential buyer, which means there are always more potential customers who would love your game if only they hear about it And even more importantly: New gamers are getting old enough to sign up for steam for the first time every. single. day. If I restart marketing in 5 years, there'll be 5 whole years worth of new gamers who might be interested. It's literally millions of new players every year. You'll never run out of people who are hearing about your game for the first time, no matter how viral your content is.
Jo tweet media
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Dave
Dave@GamewithDave·
Without telling me your age. What is the first video game you played? GIFS ONLY!!!
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ste.respect
ste.respect@sterespect·
@mattparlmer human kind is the definitely the result of an ape getting bullied millions of years ago
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Raven
Raven@Ravenismeee·
I dare you to mention a 10/10 non alcoholic drink
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ForceDev
ForceDev@ForceDev_·
@heartsticky_ (Ii o gluma Nu ca nu as faceo da imi iau dox daca iti trimit)
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ForceDev
ForceDev@ForceDev_·
@heartsticky_ Da ba revu sa iti dau un leu iti iei si tu ceva frumos
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ForceDev
ForceDev@ForceDev_·
@muchado33 Tbf i dont think my name was common enough that there wouldve been competition Its neat that i have a namelastname@email . com adress
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