GameGecki

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GameGecki

GameGecki

@GameGecki

Lead Developer of @FormulaCircus and Several classic season mods for F1 2020

가입일 Ocak 2015
133 팔로잉5.2K 팔로워
GameGecki
GameGecki@GameGecki·
In the end, you could also later add another factor to the multiplier during development, based on how many engineers are working on it and how much money the team invests into the upgrade. That would make it even more realistic. 5/5
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GameGecki
GameGecki@GameGecki·
...which accounts for 50% of the final result. The other 50% is determined randomly. This ultimately defines how good the developed part will be. Finally, the mail system generates a message telling you how successful the development was, and applied tthe values to your car. 4/7
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GameGecki@GameGecki·
Btw, the rear wing shown in the screenshot is from a request to develop a high-downforce rear wing.
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GameGecki
GameGecki@GameGecki·
Developing is working now in #FormulaCircus. Fully dynamic and fully working!
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Simi721
Simi721@BoehserSimi721·
@GameGecki Can you choose only a new driver in career mode or even an existing one?
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GameGecki
GameGecki@GameGecki·
If you have any questions about #FormulaCircus, I'll try to answer as many as possible in the next 2 hours.
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GameGecki
GameGecki@GameGecki·
@BoehserSimi721 The real-life factor will account for around 50%, while the other 50% will depend on the ratings and experience of the Head of Design, Technical Director and the money the team spend on development.
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Simi721
Simi721@BoehserSimi721·
@GameGecki Will the teams speed be like in real life or could it be, that 2014 Ferrari could be the dominant team and in another save RedBull etc...
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GameGecki
GameGecki@GameGecki·
Nationalities can change a lot in Formula Circus! 🇫🇷🇩🇪🇬🇧 So… did you choose your real nationality, or did you go for the easier option? #FormulaCircus
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guestybenJR
guestybenJR@guestybenJR·
@GameGecki Will this drop on consoles like PS5 and Xbox Series s and x?
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GameGecki@GameGecki·
@MacrossMX In general, I often take inspiration from the Championship Edition when designing these features.
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GameGecki
GameGecki@GameGecki·
@MacrossMX I think so, yes. I originally planned to add it after the Early Access release, but since the test/reserve driver role already exists in-game and I’ve partly built the system for the AI, the additional workload would be minimal.
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GameGecki
GameGecki@GameGecki·
@bobilobi69 Introduction, an almost complete career menu, two upgrades in development, conversations with team members, and a test weekend featuring the paddock and its related functions with 2 test days.
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otto
otto@bobilobi69·
@GameGecki What does that one week roughly include?
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GameGecki@GameGecki·
@bobilobi69 An alpha version featuring one playable week of career mode plus time trial with two cars will be released on my Patreon in about 2–3 weeks. Early Access with all planned content will then launch on Steam no earlier than 2028.
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otto@bobilobi69·
@GameGecki How interactive will contract negotiations be and when can we play some sort of version of this game?
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