Always have downtime during the holidays.
Cooked up a bunch of new map editing features including an auto-tiler to help save a ton of time.
All new features (improved eraser, rectangle tool, improved fill, autotiler), all live now 🔥
User profile pages are now live—if you have any public templates, they'll display under your profile.
Great way to show off some of your maps and share with others,so do it... (plz i'm desperate)
🆕 NEW NEW NEW 🆕
1. Template filters
2. An easier way to add you project to the template library
Slowly building a community / sharing aspect. User profiles to come shortly.
Renaming layers is more intuitive than ever now—just hover and click to enter edit mode.
Before required you press ctrl + r, which I'm pretty sure no one knew about in the first place.
Making the app as easy as possible for current and new users.
The MapperMate Marketplace is now live!
Share your maps with other users or create a new map based off of someone else's.
Simply click "Make Public Template" button for your project and it will show up in the marketplace under the "Templates" tab.
BIG MILESTONE...
MapperMate officially passed 1000 users 🎉🎉🎉
Almost 200 new users per month and 17 new user-created maps just today.
Thank you so much everyone for helping make this a reality, love to see that the project is making a big impact 🙏
New template approaching!
A 2d platformer map based off of the Paper Pixels asset pack by VEXXED is now available for all premium users.
Instantly start building out your next game rather than starting from scratch (like a scrub) 💪
app.mappermate.com/templates
Project templates are now live 🎉
A few tilesets will have the option to start from a pre-made map when creating a new project.
Select the template you want and watch as your map is auto-generated before your eyes.
Saves literal hours worth of time.
Happy to announce that the select tool is now live!
Select a grouping of tiles on a layer, then hit cmd+c to copy them, and cmd+v, to paste em.
This release also contains pan and zoom improvements for mouse users.
Enjoy ya'll 🎉
Big feature release tonight.
Presenting the Collisions Tool.
This mechanism allows you to stamp collisions directly onto your maps and export them into a ready-to-play game.
Platformer exporter is in place, top-down exporter to come soon.
#gamedev#indiedev#buildinpublic
MapperMate is officially in beta! 🎉🎉🎉
Make the maps of your dreams with an intuitive, easy to use UI, directly in the browser.
I'll be making updates throughout the week, so please feel free to DM me with any bugs or requests.
mappermate.com