I just released my TCG, @MemeticMasters
Its a fully functional competitive trading card game!
mmtcg.xyz
Check it out and play it!
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Really like $master
Will cook up a longer thesis for it later but at 50k mcap, is a tcg for the trenches and decent chance its not a scam
Could be the next million dollar runner
Congratulations Memetic Masters we just broke 100k for the first time, and dont plan on stopping anytime soon.
Thank you everyone for your continued support and patience while we build this together in public.
$MASTER
I wanted to put together a full list of changes since we started. So here is the day 1 change log:
📝 Changelog — Last 24 Hours (Memetic Masters TCG)
🎮 New Gameplay Features
- Hybrid mana costs — every card now costs N total gas split into a colored requirement (1–3 of own chain) + colorless "any" pips. Multi-color decks are now viable. (93e1b8e)
- Pre-game mulligan (London style, free 1st, −1 each thereafter, floor at 4) (bd79766)
- Mulligan auto-start — 60s deadline + ⚡ START MATCH button so AFK opponents can't lock the screen (387c92f)
- 60s turn timer with persistent End Turn button (8481b79)
- Auto-pass turn when nothing in hand is playable (ee2c669)
- Auto-skip block phase when defender has no blockers (8a68450)
- Node cascade stacking — 3+ identical Nodes render as one fanned stack (a7e25d2)
📚 Deck Library + Ranked
- Multi-deck library per profile — named decks, set active, rename, delete, +New (699c560)
- Ranked deck select — your chosen deck now actually reaches the match (324018e)
- Ranked ladder — Glicko-2, queue/matchmaker, replays, telemetry, Hub UI, Season Champion callout (2d0f8b8, 9b1cefb, 1f91fb1, e4e43b8, 089f845)
💰 Wagers & Direct Play
- $MASTER token wagers — Solana escrow program + lobby integration (802262a)
- Free vs Wagered match flow + payout modal + accept confirmation (fed7d7c, 24b181f)
- Rebrand wager from SOL → $MASTER + CA footer (6b9fe2d)
- Backpack + Solflare added to wallet picker (d4c798a)
- Direct challenge by username with private matches (d058aec)
- Match naming so opponents can find each other (b89dddc)
📱 Mobile UX
- Mobile pass: playmat pinch-style zoom (−/+/%), bottom-sheet hand drawer, sticky bottom action bar, long-press preview hardening, global touch-action polish (48824e3)
- Auto-scaling playmat to fit viewport without scrolling (85bfb87)
🎨 UI Redesigns
- Login screen: premium fantasy gateway with character art, animated bg, wallet cards (7befccc)
- Lobby: 3-column dashboard, glass panels, match cards, community feed (7f6460f)
- Profile: hero, stats, achievements, favorite deck, collection, deckbuilder (93c7a12)
- Rules: interactive rulebook with hero, accordion, animated turn timeline (e26faab)
- In-match: bigger cards, life badges, turn banner, drawer rules, curved hand, darkened mat (d046c0d)
- ATTACK + CONFIRM BLOCKS lifted into TurnBanner (1a7ebff)
- Beginner rules panels flanking the playmat (desktop) (488b02d)
- Winner share modal with X/Twitter intent + image (7c21847)
🃏 Cards & Art
- MTG-style templates for all 5 chains + steel for machines (c101390, 689b4c5, 95493f2, 072289c, c0cc274, c73185b)
- Custom card art: PNUT, BOME, BROCCOLI, TST, CHEEMS, WOJAK, X-PUNKS, PURR, BANANA, MUBARAK, PIP, jeff, FARM, apu, ETH apu (d94082a, 53cd6be, 68e9089, 84a42a8, 80a09f9, f725f29)
- Replaced cards: SCHWA→FUZZY, BIRD→PHNIX, COREUM→XRP-MEN (113bea8, 583a96e, 10b19d2)
- Coin logos for memes via CMC; Twemoji for moves/machines (9d8c898, c002553)
- Larger artistic chain node logos (2637c99, cba1ee3)
🐛 Fixes & Polish
- Rejoin bug: seat now persists in localStorage so you can't take opponent's seat (39af556)
- Combat fix: clicking attacker during blockers stage assigns blocker (b255f8b)
- Card hover now works on opponent's rotated cards (f4a6fe1)
- MatchCard JOIN button no longer clipped by flex-shrink (2c4a949)
- Buffer polyfills for browser bundle + bufferutil/utf-8-validate deps (8e7d4c8, b70ad37, f3b954a, a0dfddd)
- Clickable leaderboard names → read-only profile (341affe)
- Rebrand to Memetic Masters across strings, HTML meta, favicon, music (102dea1, 2d59da9, cbb591f, 57d9d7d, deeacc8)
Total: 68 commits, ~24h 🚀
Currently working on Mobile Play specifically on these 5 pain points:
- #1 (zoom/pan playmat) — biggest single playability unlock
- #2 (swipe-up hand drawer) — the hand is currently unusable on small phones
- #3 (long-press preview) — you can't read card text otherwise
- #4 (bottom action bar on mobile) — thumb-reachable Attack/End-Turn
- #5 (touch-action + dvh) — trivial polish that punches above weight
@solanamobile im coming for you boi
I have never felt so confident something I've built has the capability to change my life and everyone around me's life.
I am so grateful for every ounce of support I have gotten thus far, and take full accountability for putting max effort every waking hour I have to make this the biggest thing any of us could ever imagine.
$MASTER