고정된 트윗

He montado esta cinemática en @going_medieval para mi serie… y se me ha ido un poco de las manos 😅
⚔️ Peña Roja ya no tendrá piedad…
Dadle una oportunidad a este juegazo 👇
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Michyplay
63 posts

@Michyplay_
🎮 City builders con historia ⚔️ Estrategia y gestión 🎬 De aldea a reino ▶ https://t.co/n57FlcL6Fg 🎮 https://t.co/Q9IK3YjAOl







experimenting with something weird: a liquid shader on top of a pixel-art tile editor. the idea is you can smudge rigid tile edges into something that feels more natural and hand-painted, soften ugly seams, break up uniform cells, make shorelines look organic instead of grid-locked. it's very early and honestly might be a dead end, but it's fun to play with. five WebGL2 passes, non-destructive, your tile data stays untouched underneath. would love to know if this is useful to anyone or if i'm just painting water












