๐Ÿ•น RetroReversing - Reverse Retro Games ๐Ÿ•น

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๐Ÿ•น RetroReversing - Reverse Retro Games ๐Ÿ•น

๐Ÿ•น RetroReversing - Reverse Retro Games ๐Ÿ•น

@RetroReversing

Retro Video Game Reverse engineering - https://t.co/YHUniXXWxU

Read Only Memory ๊ฐ€์ž…์ผ Ekim 2019
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๐Ÿ•น RetroReversing - Reverse Retro Games ๐Ÿ•น ๋ฆฌํŠธ์œ—ํ•จ
Hugo Duprez
Hugo Duprez@HugoDuprezยท
You can just add a CRT shader to your software.
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Gaming Alexandria
Gaming Alexandria@GamingAlexandriยท
Happy Friday! We're thrilled to announce the full run of Marukatsu PC Engine is now available to download/view. We believe we have now scanned every Japanese PC Engine focused magazine completely. Enjoy and please spread the word by liking/RT'ing. gamingalexandria.com/wp/2025/12/marโ€ฆ
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Elias Daler
Elias Daler@EliasDalerยท
Babe, wake up, Super Mario 64 on PS1 is now real. The port is being done by a mad genius Malucart who's been working on it for a while. A lot of the things are still WIP and a bit broken (good for creepypasta material though!), but overall it's an incredible work!
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Vinรญcius Medeiros
Vinรญcius Medeiros@VinciusMedeiro6ยท
The Duke Nukem Zero Hour decompilation just reached 100% status
Vinรญcius Medeiros tweet media
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infidelity
infidelity@infidelity_nesยท
Hello everyone! I have a major announcement regarding my ports to the Super Nintendo. As of 10-12-2025, I've went back and updated ALL 16 of my ports so that 3rd party controllers can function properly with them. I figured out the Krusty Krab secret formula, to getting all 3rd party controllers working with my ports, including @RandalLinden's rumble controller. Thank you for confirming, Randy! For those that don't know the in's and out's of the hardware, the SNES uses the same joypad registers from the NES ($4016/$4017). And since I do 1:1 ports, those registers are brought over. OEM controllers have no issue, but for some reason 3rd party controllers DO have an issue. I'm not a hardware guy, just software/coding. So I wanted to try to convert NES $4016/$4017 to what the SNES uses for A/B/Select/Start/Up/Down/Left/Right, which is $4219/$421B. I've always known that these bits represent the buttons on an NES controller 80 = A 40 = B 20 = Select 10 = Start 08 = Up 04 = Down 02 = Left 01 = Right SNES does the same thing within $4219/$421B. Now, over decades of rom hacking and as of late, porting, I've always assumed that $4016/$4017 produce those bits when the buttons are pressed, since I see them appear in the NES ram. But it's not the case. Quick lesson on the NES controllers. The NES reads against $4016/$4017 8 times, since there are 8 buttons. Once you initiate $4016 with 01 then 00, you can now read against $4016 in the bit order of 80,40,20,10,08,04,02,01/A,B,Select,Start,Up,Down,Left,Right So what I discovered, by holding down A since that is the first button detected in $4016, it didn't produce an 80, it produced a 01. I didn't know that when a button, or multiple buttons are pressed/held, that when they're called upon they're represented by a 01. So now I understood how $4016/$4017 really worked, and I tested this within my TMNT SNES port. I removed just the reads of $4016/$4017, and replaced them with $4219/$421B. Now, right after they are read, I have what is loaded into A, then I AND against an AND table to see if it matches. Meaning, if B on the SNES controller is held *which is 80* I take that value and AND against a bit table i have stored in ROM, so if 80 is still present in A after the AND operation, I then change that value in A from 80 to 01, and resume the games normal asm. And in doing that, I was able to now only have the SNES control registers work in the NES games asm now ported over! So, as of 10-12-2025, I've redone ALL 16 ports that i've released since 2021! All of them I've personally confirmed to work on Randy Linden's rumble controller, and i've had confirmation from others with 3rd party controllers, that what i've done works! Also, I've went back to my earlier MSU-1 OST selection menus in my ports, and fixed the order in which my cover art should flow when pressing left/right on the d-pad. They all flow in the same direction you get within Super Mario All-Stars. I strongly suggest to everyone that has my ports since 2021, to update all of them when you can. I've already created a new pinned topic on my page, which will take you directly to my archive page. But as a thank you for making it this far into this long explanation, here are direct links to ALL 16 ports as of 10-12-2025. Once again, I'd like to thank all of you here for following me, supporting my work, and spreading the word of what I bring to the community, it is extremely appreciated! Please enjoy my ports now with any controller. ๐Ÿ˜€ Contra SNES = archive.org/download/contrโ€ฆ DuckTales SNES = archive.org/download/duck-โ€ฆ Mega Man SNES = archive.org/download/mega-โ€ฆ Mega Man II SNES = archive.org/download/mega-โ€ฆ Mega Man III SNES = archive.org/download/mega-โ€ฆ Mega Man IV SNES = archive.org/download/mega-โ€ฆ Mega Man V SNES = archive.org/download/mega-โ€ฆ Mega Man VI SNES = archive.org/download/mega-โ€ฆ Metroid SNES = archive.org/download/metroโ€ฆ Mike Tyson's Punch-Out!! SNES = archive.org/download/mike-โ€ฆ Ninja Gaiden Trilogy SNES = archive.org/download/ninjaโ€ฆ Super Mario Bros. Maker = archive.org/download/superโ€ฆ Super Mario Bros. SNES = archive.org/download/superโ€ฆ Teenage Mutant Ninja Turtles SNES = archive.org/download/teenaโ€ฆ The Legend of Zelda SNES = archive.org/download/the-lโ€ฆ Zelda II - The Adventure of Link SNES = archive.org/download/zeldaโ€ฆ @retrorgb @MyLifeInGaming
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๐Ÿ•น RetroReversing - Reverse Retro Games ๐Ÿ•น ๋ฆฌํŠธ์œ—ํ•จ
DeluxePixel
DeluxePixel@DeluxePixelยท
We have just published the source code to @AnthonyBall 's Snes cross assembler for the Amiga from the early 90s. deluxepixel.com/tasm
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Deedy
Deedy@deedydasยท
Thereโ€™s a deep malaise in tech right now. โ€”New grads canโ€™t find jobs โ€”BigTech middle managers are trying to justify their existence โ€”Everyone not in AI wants to be in AI โ€”Founders struggling with their startup for years see Roy rewrite the rules โ€”Comp insecurity is at an all time high with the Meta offers (โ€œwhy am I working so hard?โ€) Tech, net of AI, is just not as sexy a job it used to be 10yrs ago. Tech, net of AI, is not the sexy job it used to be.
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ChrisCor
ChrisCor@Jackhead_ASGยท
Some kind of Playstation Development setup #playstation #development
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ChrisCor
ChrisCor@Jackhead_ASGยท
Shot from the IS-CGB-Character board
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The Hidden Palace
The Hidden Palace@HiddenPalaceOrgยท
And finally, as a bonus, the fine folks at @_codebound_ released the source code to the NES and Game Boy versions of The Lion King, as well as a few working Game Boy builds spanning multiple months.
The Hidden Palace tweet mediaThe Hidden Palace tweet media
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Falco Girgis
Falco Girgis@falco_girgisยท
SURPRISE SURPRISE! The alpha release of Grand Theft Auto 3 running on the Sega #Dreamcast (DCA3) is here! Here is an actual hardware capture I took from my DC while doing some physics engine optimization work. Over the last several months, a rag-tag team of indie DC developers and GTA fans assembled to take on what seemed to many to be an impossible feat: port GTA3 to the Sega Dreamcast. I will be posting about our journey regularly! #baking-the-cdi" target="_blank" rel="nofollow noopener">gitlab.com/skmp/dca3-gameโ€ฆ
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