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RixerDev
22 posts

RixerDev
@RixerDev
Developer of 6dof space combat game Rixer: https://t.co/YTpq6viqx3 https://t.co/tOQCxcuXum https://t.co/hiMDrQzPBB
가입일 Aralık 2024
36 팔로잉18 팔로워

Some testing for deployable railgun drones, for larger NPC ships:
youtu.be/SGDG_CEuEu0
#gamedev

YouTube
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Added the new Power Cell deployable. It gives you energy if you stay within it's radius, but then you're also in the blast radius if someone shoots it. Did I mention it's a decent bomb too? #spacegame #gamedev #indiegame #screenshotsaturday
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I've used lissajous curves to give each pilot headbob a different feel and personality, i think it worked pretty well but you tell me. Skull helmet guy looks so bouncy and excited. To kill you. He's gonna kill you. #spacegame #gamedev #indiegame #screenshotsaturday
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RixerDev 리트윗함

The site says we have cleared 1 million signatures! I hate being like this, but there's a chance a significant number of them aren't real. That means we have to keep signing in overdrive mode to make up for them! I'll have a video on this later today.
eci.ec.europa.eu/045/public/#/s…
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Happy to see the UK #stopkillinggames petition pass so briskly. Next up is the main event, we crash right through 1 million signatures for the EU initiative and keep going. You want our moldman ross to keep on smiling, don't you?

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RixerDev 리트윗함

The UK petition has reached 100k signatures! This means it will be brought before Parliament and we can ignore the old garbage answer that didn't address the problem. Will have a video on it later. Keep signing for safety margins!
petition.parliament.uk/petitions/7020…
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#IndieGameDev Rixer supports #StopKillingGames
Sign and protect your right to own and preserve games you buy:
EU: eci.ec.europa.eu/045/public/#/s…
UK: petition.parliament.uk/petitions/7020…
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Salvaging a debris field after a battle is feeling really nice. I ripped that engine block floating in the lower left off a Skiff just before. #gamedev #screenshotsaturday #spacegame

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@MischiefandMay3 Thanks, this one isn't diagetic as it's also fading a transition between levels.
The mission end sizing looks right to me on fullscreen PC. I notice when I dev in a smaller editor preview i have to stop myself from oversizing my UI, maybe the twitter preview has the same effect?
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@RixerDev Very cool! I am guessing you are trying to have it feel diegetic and being projected from the console?
My unsolicited feedback is it feels it could take up more screen space
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Improving the dirt/wear effects some more, now it also affects the ship glass
#screenshotsaturday
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@MischiefandMay3 The color reflects it, so a little bit green it's been bonused a little but, if it's very green it's been bonused a lot. Red means it's been dropped due to an equipment tradeoff.
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@RixerDev So is it that the more a number is modified (good or bad) the color changes or does the color reflect if the change was good or bad?
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Here's a preview of Rixer's new ship overview UI with a bunch of stats modified by the current loadout. Stats recolor by how much they have been modified by the player #screenshotsaturday

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