
Was experimenting and taking notes how RR7 performs drifting, because I'm going to remaking my drift system to be more like it, hopefully. But I noticed an odd bug, maybe it isn't a bug, but compared to my spline system it definitely doesn't handle the way you'd expect. There are parts of the road on some courses where the car will just veer off on its tangent because the system, while still active, stops functioning. So I figure a lot like layers in Unity the main track must be on some sort of layer the system functions on, The way my spline drifting works is sort of a carrot on a stick method, but the down side of that is that there is a significant speed loss when drifting. And rather than use speed dampening forces or some stupid workaround, I'm going to change the method of how the car moves along the track, while allowing the physics to play out. I have an Idea of how this might work so I'm gonna give it a shot. Wish me luck!


















