Wholedots

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Wholedots

Wholedots

@Wholedots

E2V1 user of Earth2, a metaverse platform. My T1 Referral code is 'OASIS'.

가입일 Ocak 2022
123 팔로잉139 팔로워
Wholedots
Wholedots@Wholedots·
Since the first half-life, Essence has become more precious and will become even more precious as time goes on. As the utility of Essence expands, I hope its value will gradually be recognized. #Earth2
E2.News@E2News

#Earth2 released the $ESS report for Q4 '25. We analyze the data - Post halving $ESS creation (mined+treasury maked) dropped from almost 9 Mn/month to 4.9 Mn/month i.e. roughly half of pre-halving. - We extrapolate ESS circulation to approx. 520 Mn as of March'26 (contd..🧵)

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Wholedots@Wholedots·
I wasn't sure exactly how to complete the quest, but Nautilus kindly explained it to me. Thank you. #Earth2 #Quest #Nautilus
Nautilus@E2Nautilus

@Wholedots When you teleport using the quest chip you go to the exact tile of the quest. Once teleported you open the quest window again, sort by distance, select the quest, and it will show up like this, then you just need to deliver the item

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Wholedots@Wholedots·
@E2Nautilus That's amazing. I teleported via the quest link but gave up because I couldn't find a way to the destination. How did you find your destination? Did a directional indicator appear?
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Wholedots@Wholedots·
@NL_DoubleZ It looks like more time is needed. And, more importantly, #Earth2 is steadily evolving. As a user myself, I know there are aspects that are unsatisfactory. However, my wish for the success of the Earth2 project is even greater. 🙏🏼👍
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Ludovic K.
Ludovic K.@NL_DoubleZ·
@Wholedots So Shane makes you pay even more in a pre-pre-alpha game and that make you smile...
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Wholedots
Wholedots@Wholedots·
A very powerful item has arrived with the Thread7 update! The Teleport Cargo Implant! You can now practically bring raw materials from anywhere in the world. Available for one month for $5 worth of Essence. #Earth2 #E2V1
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Wholedots@Wholedots·
The hearts of Earth2 users are beating fast again. Along with that, there will be less time for sleep. If this project succeeds, we will be proud of our own name. I look forward to that day.
Shane Isaac 🌍2️⃣@theshaneisaac

In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️ For full details on this update please check out: earth2.io/news/e2v1-upda… 1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location. 2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing. 3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release. 4⃣ Item and Recipe categories displaying correctly now. 5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system. There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release! We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2! #Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress

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Wholedots@Wholedots·
@theshaneisaac Shane, I hope you are doing well. Thank you for the development team's hard work. I would appreciate it if you could share the current global resource yield information. Please stay healthy.
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️ For full details on this update please check out: earth2.io/news/e2v1-upda… 1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location. 2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing. 3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release. 4⃣ Item and Recipe categories displaying correctly now. 5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system. There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release! We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2! #Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
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Wholedots@Wholedots·
@E2CARL1 Hello, Carl. Please take care of your health in this weather with large temperature fluctuations. Have a happy March.
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Wholedots@Wholedots·
#Eath2's E2V1 has started the #Thread7 (version 0.4.7.0) update. Now, another chapter begins.
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Wholedots@Wholedots·
@wolfstreet007 I understand that starting with Thread 7, access will be available to users holding over 30,000 tiles. Of course, I am aware that this falls short of user expectations. We have traveled a long way together, and I think we will likely have quite a long way to go ahead.
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BRUCE WAYNE
BRUCE WAYNE@wolfstreet007·
@Wholedots Aye, but so many users still have no access. In addition, currently ess token classed a security?! Anyway, forever hoping lol! 👍
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Wholedots@Wholedots·
It looks like a new chapter is about to begin at E2. If I hear someone around me say, "I made money from Earth 2 quests," it would mean that our project has been a success.
Elite City@EliteCityio

Not live yet, but incoming - to keep the community informed. Earth2 Reality Thread 7 seems it will be one of the biggest updates yet - and the write-up itself is massive, so shoutout to anyone who actually read the whole thing through lol. Major points summarized below: This isn’t just about new features in Earth 2 E2V1 - it’s actual things to do, so that's great. This is the update where #E2 will start feeling like a real game loop, and not just static digital land that is owned. 1/ Global Quests (the big one) Players will be able to post jobs - others will complete them for rewards (ESS / E-ther) Gather - travel - deliver - earn First real player-driven economy loop Think: logistics + play-to-earn 2/ Logistics gameplay is coming Resources will have location-based value Find materials in one region Deliver where they’re needed Profit Early version of a global supply chain system 3/ Teleport Cargo = huge unlock Players will be able to teleport with raw materials Faster quest completion Cross-world crafting Way more efficient gameplay This will be a BIG advantage if used right 4/ Exploration will get smarter Tile Scanner - avoid already searched tiles Tile Rejuvenator - reset tiles instantly Less wasted time, more intentional grinding 5/ Land will actually matter Defoliator - clear or regrow land instantly Land Clearing Set - free (but manual) option Real land prep + strategy will begin here 6/ Building foundation will improve Placement system is being upgraded More reliable object placement Sets the stage for gardening, structures, shops Quiet update, but very important 7/ Identity + progression layer Full body skins (multiplayer visible) Better equipment UI First step toward a cosmetic + trading economy 8/ Small things that will matter Inventory search + filters Hot-swap items Campfire extensions (shared hubs) Way smoother gameplay overall 9/ Big picture shift E2 will move from: "own land & explore" to "do jobs, move resources, earn, optimize" What's your fav part of the update news? $ESS #Earth2 @theshaneisaac @earth2io

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Wholedots@Wholedots·
In Thread7, the search bar and categories have been implemented across the entire inventory, mental storage, crafting recipes, and more. This likely means there will be more items. I need termites for the 'Quest Link Implant'; where can I find them? #Earth2 #E2V1
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Wholedots@Wholedots·
How to apply Full Body Cosmetic Skins: With all 4 basic clothing system items equipped, click the '+' next to 'Full body skin' and select a skin from your collection to apply it. You can switch between multiple skins. Finally, the day has come to equip skins in #Earth2 #E2V1!
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Wholedots@Wholedots·
@neythebasque @LegacyofBermuda There are various types. These include the Quest Link Rune to start a quest, the Teleport Cargo Implant Rune to teleport unprocessed gathered materials, and the Tile Scanner Rune to check if surrounding tiles have already been explored.
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Wholedots@Wholedots·
Although the new #Earth2 update (Thread 7) has not yet been released, new runes are being discovered in the ground and water. Check it out now.
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Wholedots@Wholedots·
@BobchevKalin I think we will become a small company dreaming of becoming a big one. As more users share this dream, Earth2 will gain vitality.
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Kalin Bobchev
Kalin Bobchev@BobchevKalin·
@Wholedots I prefer big players that have access to help smaller get valuable items.
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Wholedots@Wholedots·
@wolfstreet007 You will know for sure after the Thread 7 update. It's not long now.
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Wholedots@Wholedots·
@EliteCityio Of course, the quests are the update I am most looking forward to, but I also think the ability to teleport with items or wear full-body skins is a significant change. I wish Earth2 great success. We will become users who leave a mark on history. Absolutely.
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Elite City
Elite City@EliteCityio·
Not live yet, but incoming - to keep the community informed. Earth2 Reality Thread 7 seems it will be one of the biggest updates yet - and the write-up itself is massive, so shoutout to anyone who actually read the whole thing through lol. Major points summarized below: This isn’t just about new features in Earth 2 E2V1 - it’s actual things to do, so that's great. This is the update where #E2 will start feeling like a real game loop, and not just static digital land that is owned. 1/ Global Quests (the big one) Players will be able to post jobs - others will complete them for rewards (ESS / E-ther) Gather - travel - deliver - earn First real player-driven economy loop Think: logistics + play-to-earn 2/ Logistics gameplay is coming Resources will have location-based value Find materials in one region Deliver where they’re needed Profit Early version of a global supply chain system 3/ Teleport Cargo = huge unlock Players will be able to teleport with raw materials Faster quest completion Cross-world crafting Way more efficient gameplay This will be a BIG advantage if used right 4/ Exploration will get smarter Tile Scanner - avoid already searched tiles Tile Rejuvenator - reset tiles instantly Less wasted time, more intentional grinding 5/ Land will actually matter Defoliator - clear or regrow land instantly Land Clearing Set - free (but manual) option Real land prep + strategy will begin here 6/ Building foundation will improve Placement system is being upgraded More reliable object placement Sets the stage for gardening, structures, shops Quiet update, but very important 7/ Identity + progression layer Full body skins (multiplayer visible) Better equipment UI First step toward a cosmetic + trading economy 8/ Small things that will matter Inventory search + filters Hot-swap items Campfire extensions (shared hubs) Way smoother gameplay overall 9/ Big picture shift E2 will move from: "own land & explore" to "do jobs, move resources, earn, optimize" What's your fav part of the update news? $ESS #Earth2 @theshaneisaac @earth2io
Shane Isaac 🌍2️⃣@theshaneisaac

#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️ 👉earth2.io/news/reality-t… As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System! Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right. Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2! On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1. As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one. Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers

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Wholedots@Wholedots·
2026 is already 25 days old, and E2V1 is also reaching '0.3.6.2'. Time flies on both Earth1 and Earth2~😀🙏🏼❤️
Shane Isaac 🌍2️⃣@theshaneisaac

#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️ earth2.io/news/e2v1-upda… We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development. We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features. Please check the article above for further details, but the main updates in this version are: 1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues. 2⃣ Fixed an issue that caused crafting recipes to fail sometimes. 3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7. 4⃣ An additional fix applied to the invisible leg issue affecting some Characters. 5⃣ Inventory logic adjusted so: • LMB moves a single item • RMB moves all items This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage. 6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass. 7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves. 8⃣ Fixed several spatial sound effect (SFX) issues. 9⃣ Additional bug fixes and general improvements. The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise. #Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha

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Wholedots@Wholedots·
@theshaneisaac Shane, hello. E2V1 has reached version 0.3.6.2. I'd like to thank the development team for their hard work, and most importantly, I hope you stay healthy. Is there a standard you, either internally or personally, have set for determining whether Earth2 is a successful project?
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️ earth2.io/news/e2v1-upda… We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development. We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features. Please check the article above for further details, but the main updates in this version are: 1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues. 2⃣ Fixed an issue that caused crafting recipes to fail sometimes. 3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7. 4⃣ An additional fix applied to the invisible leg issue affecting some Characters. 5⃣ Inventory logic adjusted so: • LMB moves a single item • RMB moves all items This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage. 6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass. 7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves. 8⃣ Fixed several spatial sound effect (SFX) issues. 9⃣ Additional bug fixes and general improvements. The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise. #Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
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