conste(xpr|val)

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conste(xpr|val)

conste(xpr|val)

@constexpr_chart

Provincial social observer. Powered by spiders.

가입일 Nisan 2019
5.5K 팔로잉179 팔로워
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Parimal
Parimal@Fintech03·
In 1966, a B-52 collided with a tanker over Palomares, Spain, dropping 4 hydrogen bombs. 3 were found on land; 1 vanished into the Mediterranean. The US Navy spent months searching with no luck. ​They called in a mathematician named John Craven, who ignored the expert search grids. Instead, he used Bayes' Theorem. ​He asked various salvage experts to bet on different scenarios (e.g., "What is the likelihood the parachute deployed?"). He treated their guesses as Priors. As the submersibles searched areas & found nothing (Evidence), he used the formula to update the probability map. ​The bomb was found exactly where the Bayesian map said it would be, an area the expert searchers had previously dismissed as highly unlikely.
vixhaℓ@TheVixhal

Most people with “AI/ML” in their bios don’t even know what Bayes theorem is.

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Elon Musk
Elon Musk@elonmusk·
NASA Artemis passing close to the Moon
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Anish Moonka
Anish Moonka@anishmoonka·
You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
GTA 6 Info@GTASixInfo

crazy how mfs see this and still choose fifa

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Duca
Duca@big_duca·
“Dude did you vibe code this slop? This feature sucks!” Been getting this more recently. And no, I didn't “vibe” it. Did you ever consider, for one single second… That I might just be retarded? And I wrote this organic slop myself?
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vx-underground
vx-underground@vxunderground·
Today United States Donald J. Trump released the "Cyber Strategy for America" document. It was highlighted by FBI Director Kash Patel. Let's take a look at it together. I'll translate it from fancy political speak into nerd speak. Intro: >america is cool and badass >were strong af fr >our hackers are schizo af >we could be strongerer >need corpos to work with us fr >were fuckin shit up so nerds cant hide >america 250 years old soon >computers are important Section Two: >we made the internet >we are the best in internet stuff >mean nerds fuck shit up on the internet >mean nerds pissing us off >"im trump and im not a bitch about cyber" >mean nerds targeting important shit online >this is a new era of cyberspace >lots of money online Section Three: >mean nerds pissing us off fr >if we cant internet you, well physically hurt you >he actually wrote that LOL >other countries have shitty AI >we have the best AI >were gonna work with unis and companies for AI >wont let people be censored online >something about people censoring americans >mean nerds will get sanctioned >mean nerds will be memed >mean nerds will get beat up (maybe) >america remove more regulations on AI >regulations slow us down >gotta go fast af boi fr >cybersecurity so important fr Donald J. Trump Pillars of Action: 1. Shape Adversary Behavior >mean nerds attacking americans and companies >theyre innocent ppl tho >nsa and cia given thumbs up to hack back extra >we raising aggression 2. Promote Common Sense Regulation >reduce cybersecurity regulation >checklists are for losers >regulation make companies less agile >companies and gov need to be fast af 3. Modernize and Secure Federal Government Networks >government computers are lame >will make them better >use best practices >use "post-quantum cryptography" >use "zero-trust architecture" >use "cloud transition" >will improve stuff to hunt down nerds we dont like >will use AI for cybersecurity 4. Secure Critical Infrastructure >critical infra support important >energy grid important af to defend >banks important af to defend >hospitals important af to defend >water plants important af to defend >telecoms important af to defend >datacenters important af to defend >must defend everything important af >stop using technology made by countries we dont like 5. Sustain Superiority in Critical and Emerging Technologies >america will make more tech stuff >we gonna protect what we make fr >cryptocurrency must be secured and stuff >we need quantum stuff >ai mega important tho >we need more ai for hacking and for defense >people we dont like hack dumb and shitty ai 6. Build Talent and Capacity >we need more nerds >nerds are unironically super important >need to invest in nerds >remove "roadblocks" for nerds (???) across industry >will invest in more nerd stuff for nerds to learn
vx-underground tweet media
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Тsфdiиg
Тsфdiиg@tsoding·
Ok, vibe coding is fun, but have you tried fentanyl?
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Unownium 𓋍 Simulator
Unownium 𓋍 Simulator@EtherDais·
We need more mercenary polymaths
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Robert Sterling
Robert Sterling@RobertMSterling·
“Clawdbot, delete Microsoft Teams. Worldwide. Don’t make any mistakes.”
Robert Sterling tweet media
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Wiggle Wiggle Vigil
Wiggle Wiggle Vigil@DaOfficialVigil·
🚨BREAKING NEWS🚨 AN IMAGE OF THE DELTA FORCE OPERATORS WHO RAIDED VENEZUELAN PRESIDENT NICOLÁS MADURO HAS BEEN LEAKED:
Wiggle Wiggle Vigil tweet media
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Aiden Bai
Aiden Bai@aidenybai·
just so we're clear: Antigravity is a Windsurf wrapper Windsurf is a VSCode wrapper VSCode is an Electron wrapper Electron is a Chromium wrapper Chromium is a C++ wrapper C++ is a C wrapper C is an Assembly wrapper Assembly is a Machine Code wrapper Machine Code is a Binary wrapper Binary is a Physics wrapper Physics is a Math wrapper Math is a Logic wrapper Logic is a Philosophy wrapper Philosophy is a Humans wrapper Humans are a Carbon wrapper Carbon is a Star-forged-matter wrapper Stars are a Gravity wrapper Gravity is… definitely not an Antigravity wrapper
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solst/ICE of Astarte
solst/ICE of Astarte@IceSolst·
>go online to learn about tech >spyware company guy waddling with sword in office >orange investors company funding middle school side projects (vibecoded subway surfers) >omarchy >immortality guy pays young girl for shrooms >I wrote task manager >72nd Yann LeCun crash out >hallucinated cheat sheet “Arch Linux vs parrot OS for penutrutiuna tastrse” >new model for videos, HOLLYWOOD is COOKED (video of a duck with a backwards cap surfing while drinking beer) >”move to sf, go into debt if you have to” >floral pattern shirt defense company guy going on increasingly genocidal rants >I wrote task manager >omarchy >screenshot: blocked by investor guy with surgically eggified head tip >tbpn interview with ratatouille the mouse and G-Man from Half-Life >I wrote task manager >omg don’t use public wifi sim swap attack Russian AI 0day grok is this true >world’s richest retard says grok told him the only way to get to mars is to deport all immigrants (he’s an immigrant but he means the OTHER ones, you know) >tbpn interview with ayatollah khomeini >omarchy is just a script? >pay me more for steve job daughter screenshot crash out >I wrote task manager >OpenAI vaguepost >vercel ceo selfie with Adolf Hitler >fifteen trillion passwords leaked in data breach >ok but Omarchy is literally just an install script for arch what am I missing >Our Smartest Model Ever >tbpn interview with Ragnaros, The Firelord live from Molten Core >I wrote task ma
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Adam Rackis
Adam Rackis@AdamRackis·
Finishing Alexandrescu’s Modern C++ Design and realizing you have to write React components at work tomorrow
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Falco Girgis
Falco Girgis@falco_girgis·
So I have a confession to make... about the kinds of C code the dude who codes for the Sega Dreamcast writes for his own personal libs (outside of SH4ZAM). I am the opposite of the C89 minimalist Grug-brained hipsters who you see getting big on social media for insisting that C is pure, simple, and lacks potential for evil such as abstraction, generalized containers, and object-oriented programming. Well, I'm sorry to say, but me and my homies? We get off on doing evil shit with C. On pushing it to its limits. On transcending its ridiculously limited set of built-in language features. On bringing nice, high-level things from more modern languages into our low-level embedded world... Here's a screenshot from my libGimbal framework, which provides an extended standard library in the same manner as QtCore and GTk's GLib in plain C17, bringing with it such evil as full OOP, dynamic typing, macro meta programming black magic, all of C++'s STL containers, and more crimes that C89 dinosaur programmers hate us for. This library is building with GCC, Clang, MSVC, and MinGW, and runs over 1000 unit test cases all passing for Sega Dreamcast, Nintendo Gamecube, Sony PSP, Sony PSVita, Windows, MacOS, Linux, iOS, and Android. On the left you'll see the type declaration for GblBox, using my macro-driven, domain-specific language for declaring OOP classes. GblBox is a base class, implicitly deriving from the empty root instance class, GblInstance, which adds the bare minimum requirements for an arbitrary object to store extra userdata and get arbitrary language bindings at runtime. It gets its own vtable with virtual functions, its own runtime-type identification, its own dynamic_cast<> equivalent, reference-counted semantics for interoping with garbage-collected scripting languages, has private members, can emit Qt/GTk-style signals (into any language), can implement C# and Java-style interfaces, etc. Then check out GBL_BIT_FIELDS(), which allows me to declare a group of bitfields in an endian-independent manner, as seen within the structs in the left top and in the bottom. The implementation is on the right... using part of libGimbal's built-in primitives for macro meta programming fuckery... So... if you're still reading this, and you have yet to rage quit, haven't puked, didn't swap to Rust, or aren't going back to C++, and you are the kind of sicko who likes to push the C language to its outer limits for sport... who simultaneously as an eye for performance on embedded systems and a lust for wanting nice programming features... The dark side of C programming awaits, my friend: github.com/gyrovorbis/lib…
Falco Girgis tweet media
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ROJO
ROJO@ayoROJO·
@theredpix Does a Dev build give a fair comparison between the two? Just simply logging or tracing could significantly impact the performance of one. Tests on test/shipping with all the compile-time optimization efforts turned on would be more akin to real world performance
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TheRedPixel
TheRedPixel@theredpix·
Here is a quick #performance Head 2 Head for simple Physics simulation: #Chaos (Left) vs #PhysX -My #UnrealEngine Fork- (Right) 3.4 (Dev Builds). As it can be noted, Chaos gets into the 1.4ms range for total Gamethread ms, when the PhysX build maintains itself below 1.08 (a +0.34ms overhead for Chaos). For scene Queries, the former tops at 0.6ms, PhysX only 0.4ms, on idle 0.3ms, and 0.2ms respectively. For 13 queries exactly (this count was the closest one to the precise value) Chaos cost: 0.05ms(3.85µs per query), PhysX: 0.04 (3.08µs per query). For a 25% of faster execution per query for PhysX. #gamedev #screenshotsaturday If someone has an intense Physics scene, please share to do further testing!
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