Anthony | Making Guilds n Glory โ๏ธ๐ฎ
395 posts

Anthony | Making Guilds n Glory โ๏ธ๐ฎ
@copet80
Currently making #GuildsNGlory as a solo dev, a cute medieval multiplayer arcade ๐ฎ coming to PC. โ๏ธ๐ฒ https://t.co/Tx3REEvez3
Sydney, Australia ๊ฐ์
์ผ Nisan 2009
145 ํ๋ก์96 ํ๋ก์

I just published How I Built an F1 Top-Down Racer in 48 Hours medium.com/p/how-i-built-โฆ
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I tried building a small F1-inspired web racing game in 48 hoursโฆ and it actually works ๐
๐ฎ Try it: copet80.itch.io/lap-legends
๐ Devlog: dev.to/copet80/how-i-โฆ
๐ฅ Trailer: youtu.be/MmcnYF7S9Pk

YouTube
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๐ต A Little Adventure โ my original track inspired by classic RPGs like Zelda & Chrono Trigger, now with a full AI-visual story!
A young hero, a peaceful village, a terrifying bear ๐ป
Music meets storytelling โ would love for you to check it out ๐
๐ฌ youtu.be/84p-CyoW5yU

YouTube
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I'm showcasing my next game Coffee Up! at a few events in Sydney and Melbourne. Play the game before it launches on @Kickstarter!
@FortressMelb
Wed 9th - 7pm
@PAXAus
Sat 12th 10:30am - 2:30pm
Sun 13th 3:00pm - 6:00pm
@FortressSydney
Wed 15th - 6pm

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Anthony | Making Guilds n Glory โ๏ธ๐ฎ ๋ฆฌํธ์ํจ

Look at this Borb friend!๐ฆ I've been testing a dynamic squashNstretch rig setup in #b3d. Basically it's all animated just by moving a single controler around with auto keyframing enabled.
Breakdown example in ๐งต
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@Grifflon916 Clever!! Does the mouth open based on the sample in realtime?
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Anthony | Making Guilds n Glory โ๏ธ๐ฎ ๋ฆฌํธ์ํจ

Gamedevs : Can it run doom tho........
Xpand your Mind ๐ง @worldofdata001
Bees shimmer by collectively moving their bodies, creating a visually intimidating display. This behavior deters predators and helps regulate temperature within the colony, showcasing their remarkable ability to coordinate and defend themselves.
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Hey React devs! Struggling to create a fluid dialog component that animates smoothly between expanded and minimized states? You're not alone! Iโve been tackling this challenge and want to share my journey, key steps, and challenges.
Check it out: dev.to/copet80/creatiโฆ
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In Part 3, I improved the DialogAnimation component to calculate both expanded and minimised dimensions for more accurate and visually appealing transitions using successive render cycles.
dev.to/copet80/creatiโฆ
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Hey React folks! I'm writing a 4-part series blog article on an approach to create a smooth transitioning dialog component in React and need your thoughts on the approach.
I've posted Part 1 and will be posting the rest over the next few days.
dev.to/copet80/creatiโฆ
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Anthony | Making Guilds n Glory โ๏ธ๐ฎ ๋ฆฌํธ์ํจ

Who knew Priests could pack such a holy punch? ๐ฅ๐ My Priests Guild just turned the battlefield into a BBQ with their special attack! Divine intervention never looked so deadly. ๐๐ฅ #GuildsnGlory #HolySmokes #PriestsGoneWild #IndieGame
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In Part 2, I enhanced our dialog component by adding smooth animations for minimise and expand actions. Using max-width and max-height, I ensured the dialog dynamically adapts to its content, providing fluid and natural animations.
dev.to/copet80/creatiโฆ
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Anthony | Making Guilds n Glory โ๏ธ๐ฎ ๋ฆฌํธ์ํจ

Running for dear life with my last Barbarian unit! ๐โโ๏ธ๐จ Sometimes bravery is just not getting caught...until the timer runs out! ๐ #GuildsnGlory #BarbarianBlunders #AlmostMadeIt #IndieGame
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Watch the Knights Guild march forward, leaving nothing but devastation in their path! ๐ก๏ธโ๏ธ Ready to witness unmatched valor and might? #GuildsnGlory #KnightsUnleashed #GamePlay #IndieGame
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