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d0nut ๐Ÿฆ€

d0nut ๐Ÿฆ€

@d0nutptr

Moved to: https://t.co/db4RFbvJtu

San Francisco, CA ๊ฐ€์ž…์ผ Kasฤฑm 2013
460 ํŒ”๋กœ์ž‰20.9K ํŒ”๋กœ์›Œ
๊ณ ์ •๋œ ํŠธ์œ—
d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
Moving over to bluesky ๐Ÿ‘‹
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@sshell_ Maybe if i see some cool people at events this weekend...
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sshell
sshell@sshell_ยท
if you're looking to work in the intersection of AI and offensive security, come work with us! runsybil.com/careers
sshell tweet media
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Drew Levin is on vacation (see pinned post)
just saw six people tag me with a potential NA live incident affecting League, appreciate the tags, sharing all of that internally.
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@rez0__ I see, I keep hearing that the cli is the way to go. Maybe I just trolled myself. Thanks for the tips ๐Ÿซก
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Joseph Thacker
Joseph Thacker@rez0__ยท
@d0nutptr I have exclusively used Claude code via cli and via my own discord integration (just using the cli under the hood) so I donโ€™t think I know about either of those i guess
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
So far very unimpressed with claude code's performance via the VSCode plugin. 1. Slow (_wayyyyyyy slow_) 2. Multiple misses in a row when it tried its plan out Might have to stick with the web UI for now. Disappointing.
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@rez0__ I'm still absolutely blown away at the sheer difference in performance between the vscode extension and the web client. My use-case is pretty hard on the model I think, but I was still surprised at how much worse the plugin was :/
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Joseph Thacker
Joseph Thacker@rez0__ยท
@d0nutptr are you not on max? if youre not, i think they use a different data center or something that is MUCHHH slower
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@jrozner Yea I was disappointed in the route it took in planning. I expected it to grab more of the correct context relevant to answering the question. When I did that step manually in the web UI, I got an answer in 10 seconds. I waited 10+ minutes for the vscode extension to get it wrong
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Joe Rozner
Joe Rozner@jroznerยท
@d0nutptr Iโ€™ve been using the cli and have had similar experiences. Often more work trying to coerce it to do the right thing than just doing it myself. Lots of waiting around
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Jean
Jean@jemartel98ยท
@d0nutptr You can have claude code in it pretty well integrated ๐Ÿ‘€ And faster than vscode anyhow
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Jean
Jean@jemartel98ยท
@d0nutptr Use zed dawg
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@drewlevin @spamofthemic As a result, you get "fun" suggestions like "let's ban players above a certain rank for not grouping with their team". I think the wide variety of winning strategies is what makes the game fun, even if we all show up on the rift with a different understanding of the game.
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@drewlevin @spamofthemic It certainly doesn't help the discussion that people don't seem to consider that one's rank distills multiple factors (performance at distinct skills, playstyles, interpretations of the game, etc) into a single metric.
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Drew Levin is on vacation (see pinned post)
asked the analytics team to look into the most basic version of this, which is "if only one team had 1+ chat transgressions in a game, which team won?" for all ranked games in 2025, you had a 22% winrate if your team had a chat transgression and their team didn't.
Drew Levin is on vacation (see pinned post)@drewlevin

A thought I had this morning: I encounter a decent amount of people trying to justify their negative chat behavior by saying that Riot doesn't sufficiently penalize soft inting, with the implication that their own use of chat is their only real recourse to getting inted.

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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@drewlevin @spamofthemic Makes sense. Anecdotally I've certainly seen negative comms come out well before the game state deteriorated, and it has been my experience that coordination between the negative party and everyone else drops a fair bit. (Not that I'm an angel myself; I've been negative too)
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@drewlevin @spamofthemic for the record, I expect negative comms => lower winrate, especially in lower elos, but I can't help but shake the Bayesian interpretation of this analysis P(lose game | negative comms)
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@drewlevin @spamofthemic Ah, I was going to ask if it was possible to look at the subset of games where, say, the gold difference was below some amount when the negative comms happened. While an imperfect filter, it might help narrow in on the association between negativity and performance
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@drewlevin I'm okay with this in normals because if a game isn't going well, and everyone is in agreement, we should maximize fun by getting into the next match faster. This does "minimize joy" for the other team, but negative feelings are more impactful than positive ones, sadly.
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d0nut ๐Ÿฆ€
d0nut ๐Ÿฆ€@d0nutptrยท
@drewlevin Voted "good / like to ff" for normals, "ehh not great" for ranked I would expect a portion of skilled players to have their rank suppressed by successful ffing. Would encourage more "if I don't win lane, I won't win game" play, coinciding with in more stomps.
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Drew Levin is on vacation (see pinned post)
question I am curious about (follow-up poll in the reply is even spicier): if we matchmade games of league NORMS where - keeping skill and role preferences as they are - we tried to put people who share FF preferences on the same team, that would be:
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