xiim.๐Ÿ’™โ˜๏ธ

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xiim.๐Ÿ’™โ˜๏ธ

xiim.๐Ÿ’™โ˜๏ธ

@edderagdev

prev: musician, electronics engineer, lead tech art at @studioZAUM. now: holding my breath.

Tallinn ๊ฐ€์ž…์ผ ลžubat 2017
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xiim.๐Ÿ’™โ˜๏ธ
xiim.๐Ÿ’™โ˜๏ธ@edderagdevยท
actually, unity is the name of the company. the engine has no name, it's just unity's monster
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xiim.๐Ÿ’™โ˜๏ธ ๋ฆฌํŠธ์œ—ํ•จ
๐Ÿ” Brian Bucklew ๐Ÿ” โ‚‘อค๏ผžโˆฟ๏ผœโ‚‘อค โˆž๐ŸŒฎ
It took me ~14 logged hours to port the 500kloc game core of Qud into Godot, and get a full boot. It's truly, completely running 100%, feeding frames and waiting on input. If I can do it, you can too.
๐Ÿ” Brian Bucklew ๐Ÿ” โ‚‘อค๏ผžโˆฟ๏ผœโ‚‘อค โˆž๐ŸŒฎ@unormal

game, set, match; nothing but net

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xiim.๐Ÿ’™โ˜๏ธ ๋ฆฌํŠธ์œ—ํ•จ
Christian Allen
Christian Allen@Serellanยท
If Epic updates/amends the Unreal Engine EULA in the future, you have the choice whether to accept the updated terms, or continue with the current version with the software you already have. This is in the current EULA, available here: (Section 7.a.) unrealengine.com/en-US/eula/unrโ€ฆ
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xiim.๐Ÿ’™โ˜๏ธ
xiim.๐Ÿ’™โ˜๏ธ@edderagdevยท
back for a bit and i brought popcorn ๐Ÿฟ (please use godot for small games, unreal for big games and unity for that military contract work or exploitative monetization schemes)
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inigo quilez
inigo quilez@iquilezlesยท
Hello, I present you with the Human Shader, a project where anybody can participate and help create the first ever human-brain-only powered shader and mathematical image! Please join us and be part of history! humanshader.com
inigo quilez tweet media
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