Eric Brumer

116 posts

Eric Brumer

Eric Brumer

@ericbrumer

Microsoft Visual C++ optimizer & secure code generation lead. He/him

가입일 Ekim 2016
47 팔로잉228 팔로워
Eric Brumer
Eric Brumer@ericbrumer·
If you debug optimized C or C++ code and are sick of "Variable was optimized away" messages, try C++ Dynamic Debugging. You get the performance of optimized code, but the debuggability of unoptimized code. Check out my talk to see how we implemented it!
CppCon@CppCon

We have just released a new CppCon 2025 Video! MSVC C++ Dynamic Debugging: How We Enabled Full Debuggability of Optimized Code - by @ericbrumer- CppCon 2025 youtu.be/YnbO140OXuI #Coding #Cplusplus #Cpp #Programming #cppcon

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David Li
David Li@thecpppm·
C++ Dynamic Debugging taking center stage at #MSBuild 2025. Now available in Visual Studio 2022 v17.14 GA
David Li tweet media
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친절한티스
친절한티스@kindtis·
VS2022 Dynamic Debugging 좋아보인다. 최적화 되서 디버거에서 제대로 안보이는 변수도 Deoptimize 해서 값을 확인할 수 있게 해주네. x.com/VisualStudio/s…
친절한티스 tweet media
Visual Studio@VisualStudio

〰️ Visual Studio 2022 v17.14 Release Party 〰️ Get introduced to the new Visual Studio 2022 v17.14 release. 🎉 Learn what's new in our blog: msft.it/6017SZ3qP 🎥 Streaming LIVE in just 20 hours on Visual Studio Toolbox. msft.it/6015SZ3qX

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Visual Studio
Visual Studio@VisualStudio·
〰️ Visual Studio 2022 v17.14 Release Party 〰️ Explore the new C++ dynamic debugging now in Visual Studio 2022 v17.14 🎉 Learn what's new in our blog: msft.it/6017SZP6L 🎥 Streaming LIVE in just 4 hours on Visual Studio Toolbox. msft.it/6018SZP60
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Microsoft Game Dev
Microsoft Game Dev@MSFTGameDev·
🌟Supercharge your development process with @VisualStudio's newest feature: C++ Dynamic Debugging It deoptimizes code that you set breakpoints on or step into, giving you the performance of optimized code with the debugging experience of unoptimized code. #GDC2025 🔗Learn more: developer.microsoft.com/games/articles…
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Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
Tired of debugging optimized code with missing variables and inlined functions? @VisualStudio preview now has Dynamic Debugging which automatically unoptimizes functions you step into while debugging 👀 Available in UE 5.6, or with a simple cherry pick: devblogs.microsoft.com/cppblog/cpp-dy…
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Visual Studio
Visual Studio@VisualStudio·
Visual Studio 2022 version 17.2 contains improvements to the C++ backend: new features, new and improved optimizations, build throughput improvements, and better security. Learn more: msft.it/6014bUsAk #VS2022
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Johnathan Norman
Johnathan Norman@spoofyroot·
Edge 97 was released to stable today. It includes full CFG support in renderer and browser. This combined with CET is 👌
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Eric Brumer
Eric Brumer@ericbrumer·
@rharter @alenz316 Bad news: none of us have the old ink_rendering.cpp code. We have a copy of the published sources, but we completely removed the guts of the ink code for IP concerns. And none of us seem to have a backup anyways. Sorry!
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Eric Brumer
Eric Brumer@ericbrumer·
@rharter @alenz316 We never 'removed' points, but rather 'moved' them. This was patented, and I've been advised against publishing the sources for the specifics there: patents.google.com/?inventor=Eric… I'm still digging for sources though, maybe something will be useful for you.
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Bat-Ulzii Luvsanbat
Bat-Ulzii Luvsanbat@UlziiLuvsanbat·
Microsoft C++ team at CppCon 2021
Bat-Ulzii Luvsanbat tweet media
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Eric Brumer
Eric Brumer@ericbrumer·
@alenz316 @rharter The original (MSFT internal) source server is gone, codeplex is gone, and I can't find the sources on my machines... I'm asking my teammates if they have it. @rharter can you expand on "reduce input points so splines work"? I'll do my best to answer
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Eric Brumer
Eric Brumer@ericbrumer·
@alenz316 @rharter That brings back great memories! I had a ton of fun working on that project. I see codeplex is offline... Let me dig around to see if I still have the code around. Caveat: we patented some of the ink work, but I'll see what I can publish.
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Justin Campbell
Justin Campbell@metr0·
We continue to invest in bringing fuzzing to every developer at Microsoft, and making it easier for everyone to continuously fuzz. We're searching for two engineers to join the team that builds OneFuzz. aka.ms/onefuzzjobs
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