Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ

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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ

Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ

@gfxprogrammer

Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter

Silicon Valley ๊ฐ€์ž…์ผ Mart 2012
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
WebGL
WebGL@WebGLยท
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
WebGL tweet media
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Three.js
Three.js@threejsยท
Three.js r183 released ๐Ÿฆž threejs.org/changelog/?r183
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Three.js
Three.js@threejsยท
Three.js r182 released ๐Ÿ“ˆ threejs.org/changelog/?r182
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Daniel Beauchamp
Daniel Beauchamp@pushmatrixยท
This is three.js running on the Exosphere. ๐Ÿคฏ Rendering in realtime from a browser at 8K / 60fps. Hereโ€™s how Shopify just pulled it off ๐Ÿ‘‡
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ
Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ@gfxprogrammerยท
Glad to see this case study finally published! It's a success story of bringing a highly successful, Unity-based mobile app to the web. Game (and other) developers can draw from this experience and be confident in deploying their apps to the web!
WebGL@WebGL

This informative use cases showcases how Google Chrome and Red Games Co. utilized WebGL to develop a web-based version of Crayola's Create and Play application. khronos.org/blog/google-anโ€ฆ #webgl #graphics #webgames #developers #programming

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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Three.js
Three.js@threejsยท
Three.js r180 released ๐Ÿซฐ threejs.org/changelog/?r180
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Three.js
Three.js@threejsยท
Three.js r179 released ๐ŸŒŸ threejs.org/changelog/?r179
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Khronos Group
Khronos Group@thekhronosgroupยท
Join WebGL and WebGPU at SIGGRAPH for an exciting session with the latest news straight from the working groups driving the future of high-performance graphics and compute on the web. Learn more: khr.io/1lc #webgl #webgpu #siggraph2025
Khronos Group tweet media
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Three.js
Three.js@threejsยท
Three.js r176 released ๐ŸŽ‚ threejs.org/changelog/?r176
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Maeda Mameo
Maeda Mameo@mamesoncomยท
Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls. Made with #threejs TSL live demo (all source code is in html of the page) -> #nez_11" target="_blank" rel="nofollow noopener">mameson.com/experiment/glsโ€ฆ
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Three.js
Three.js@threejsยท
Three.js r175 released ๐Ÿ—ฟ threejs.org/changelog/?r175
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ
Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ@gfxprogrammerยท
@shotamatsuda Thank you for writing and sharing this - it's beautiful! Do you happen to be coming to the Game Developers' Conference in San Francisco this year? Was wondering if you might be willing to present at Khronos' 3D Web Meetup being held there.
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Shota Matsuda ๆพ็”ฐ ่–ๅคง
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. github.com/takram-design-โ€ฆ @takram/three-clouds" target="_blank" rel="nofollow noopener">npmjs.com/package/@takraโ€ฆ
Shota Matsuda ๆพ็”ฐ ่–ๅคง tweet mediaShota Matsuda ๆพ็”ฐ ่–ๅคง tweet mediaShota Matsuda ๆพ็”ฐ ่–ๅคง tweet media
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Three.js
Three.js@threejsยท
Three.js r174 released ๐Ÿฆ† threejs.org/changelog/?r174
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Cody Bennett
Cody Bennett@Cody_J_Bennettยท
Experimenting with WGSL output in my GLSL/WGSL compiler. The parser does not yet accept WGSL as input, but I can still emit it from an AST of GLSL. I don't mind the language, but there are still many language restrictions with expressions I hoped would shake out with maturity.
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
Xor
Xor@XorDevยท
"Starship [332]" is now on ShaderToy with comments to explain how it works: shadertoy.com/view/l3cfW4
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Ken Russell ๐Ÿ‡บ๐Ÿ‡ฆ ๋ฆฌํŠธ์œ—ํ•จ
CGinterest
CGinterest@CGinterestยท
ZOZOใฎ็ ”็ฉถ่€…ใฎ่ซ–ๆ–‡ใŒ SIGGRAPH Asia 2024 ใงๆŽกๆŠž๏ผ ็€่กฃใ‚ทใƒŸใƒฅใƒฌใƒผใ‚ทใƒงใƒณใซ้–ขใ™ใ‚‹็ ”็ฉถๆˆๆžœใŒGithubใงๅ…ฌ้–‹ใ•ใ‚Œใพใ—ใŸใ€‚ cginterest.com/2024/11/28/zozโ€ฆ
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